private string GetMaterialText(eAudioM_GroundType aType, eAudioM_AudioSelector aSelector) { string textToReturn = ""; switch (aSelector) { case eAudioM_AudioSelector.AudioClip: { textToReturn += GetAmountOfSound(aType, eAudioM_FootSoundType.Walk); textToReturn += GetAmountOfSound(aType, eAudioM_FootSoundType.Run); textToReturn += GetAmountOfSound(aType, eAudioM_FootSoundType.Crouch); textToReturn += GetAmountOfSound(aType, eAudioM_FootSoundType.Crawling); break; } case eAudioM_AudioSelector.AudioData: { textToReturn += GetAmountOfSoundData(aType, eAudioM_FootSoundType.Walk); textToReturn += GetAmountOfSoundData(aType, eAudioM_FootSoundType.Run); textToReturn += GetAmountOfSoundData(aType, eAudioM_FootSoundType.Crouch); textToReturn += GetAmountOfSoundData(aType, eAudioM_FootSoundType.Crawling); break; } } return(textToReturn); }
private void ShowSelectAudioSelector() { ShowAdvancedSubtitle("Select the type of your FootSound sound(s)"); m_AudioSelector = (eAudioM_AudioSelector)ShowAdvancedBtnChoice(new string[] { "AudioData", "AudioClip" }, (int)m_AudioSelector, 1); }