void Start() { //dusman kontrol scriptine ulaştık dusman = GameObject.FindGameObjectWithTag("dusman").GetComponent <dusmanKontrol>(); Fizik = GetComponent <Rigidbody2D>(); Fizik.AddForce(dusman.getYon() * 1000); }
void Start() { fizik = GetComponent <Rigidbody2D>(); dusman = transform.parent.GetComponent <dusmanKontrol>(); fizik.AddForce(dusman.getYon() * 1000); float lazerYonDerece = Vector3.Angle(new Vector3(0.0f, 1.0f, 0.0f), dusman.getYon()); if (dusman.getYon().x < 0.0f) { lazerYonDerece = -lazerYonDerece; lazerYonDerece = lazerYonDerece + 360; } transform.rotation = Quaternion.Euler(0, 0, -lazerYonDerece - 180); }
void Start() { kursun = GameObject.FindGameObjectWithTag("kursun"); ; dusman = GameObject.FindGameObjectWithTag("dusman").GetComponent <dusmanKontrol>(); fizik = GetComponent <Rigidbody2D>(); fizik.AddForce(dusman.getYon() * 1000); // adforce vektor2 aliyor // dusman kontrol scriptinden getYonun vektorunu aldik, kursunun karaktere dogru gelmesini sagla }
// Use this for initialization void Start() { dusman = GameObject.FindGameObjectWithTag("dusman").GetComponent <dusmanKontrol>(); fizik = GetComponent <Rigidbody2D>(); fizik.AddForce(dusman.getYon() * 1000); }