コード例 #1
0
        public ActionResult DeleteConfirmed(int id)
        {
            //TODO: This action need to be deeply reviewed
            drill drill = db.drills.Find(id);

            db.drills.Remove(drill);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
コード例 #2
0
        // GET: club/Delete/5
        public ActionResult Delete(int?id)
        {
            //TODO: This action need to be deeply reviewed
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            drill drill = db.drills.Find(id);

            if (drill == null)
            {
                return(HttpNotFound());
            }
            return(View(drill));
        }
コード例 #3
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 public ActionResult Edit([Bind(Include = "ID,drill_target,drill_title,goals,execution," +
                                          "variations,progression,coachingtips,organization,competition,drill_emphasisid,agelevel_id,level_play," +
                                          "drill_structure,drill_typeid,playernumbers,participating_positionsid,drill_locationid," +
                                          "drill_duration,fieldsize")] drill drill)
 {
     //TODO: This action need to be deeply reviewed
     if (ModelState.IsValid)
     {
         //TODO: Update material lists
         //TODO: Update skills list
         db.Entry(drill).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(drill));
 }
コード例 #4
0
ファイル: DbLogic.cs プロジェクト: PetroErik/HungerForGold
 /// <summary>
 /// Add new drill to database.
 /// </summary>
 /// <param name="drill">new drill instance.</param>
 public void AddNewDrill(drill drill)
 {
     this.drillRepo.Addnew(drill);
 }
コード例 #5
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        public void SetUp()
        {
            this.testDrills = new List <drill>()
            {
                new drill()
                {
                    drill_id = 1, drill_fuel = 3, drill_score = 11, drill_speed = 20, drill_storage = 10, drill_x = 3, drill_y = 3
                },
                new drill()
                {
                    drill_id = 2, drill_fuel = 4, drill_score = 12, drill_speed = 21, drill_storage = 11, drill_x = 4, drill_y = 5
                },
                new drill()
                {
                    drill_id = 3, drill_fuel = 5, drill_score = 13, drill_speed = 22, drill_storage = 12, drill_x = 6, drill_y = 6
                },
                new drill()
                {
                    drill_id = 4, drill_fuel = 6, drill_score = 14, drill_speed = 23, drill_storage = 13, drill_x = 14, drill_y = 13
                },
                new drill()
                {
                    drill_id = 5, drill_fuel = 7, drill_score = 15, drill_speed = 25, drill_storage = 17, drill_x = 15, drill_y = 12
                },
            };

            this.testBricks = new List <brick>()
            {
                new brick()
                {
                    brick_id = 1, brick_type = "gold", brick_x = 10, brick_y = 10
                },
                new brick()
                {
                    brick_id = 2, brick_type = "silver", brick_x = 15, brick_y = 22
                },
                new brick()
                {
                    brick_id = 3, brick_type = "bronze", brick_x = 24, brick_y = 11
                },
                new brick()
                {
                    brick_id = 4, brick_type = "gold", brick_x = 16, brick_y = 24
                },
                new brick()
                {
                    brick_id = 5, brick_type = "silver", brick_x = 11, brick_y = 34
                },
            };

            this.testConnections = new List <conn>()
            {
                new conn()
                {
                    conn_id = 1, conn_drill_id = 1, conn_brick_id = 1
                },
                new conn()
                {
                    conn_id = 2, conn_drill_id = 2, conn_brick_id = 2
                },
                new conn()
                {
                    conn_id = 3, conn_drill_id = 3, conn_brick_id = 3
                },
                new conn()
                {
                    conn_id = 4, conn_drill_id = 4, conn_brick_id = 4
                },
                new conn()
                {
                    conn_id = 5, conn_drill_id = 5, conn_brick_id = 5
                },
            };

            this.testDrill = new drill()
            {
                drill_id = 2, drill_fuel = 3, drill_score = 10, drill_speed = 20, drill_storage = 10, drill_x = 3, drill_y = 3
            };
            this.testBrick = new brick()
            {
                brick_id = 2, brick_type = "gold", brick_x = 5, brick_y = 6
            };
            this.testConn = new conn()
            {
                conn_id = 1, conn_brick_id = 2, conn_drill_id = 2
            };

            this.drillRepo = new Mock <IDrillRepository>(MockBehavior.Loose);
            this.drillRepo.Setup(c => c.GetAll()).Returns(this.testDrills.AsQueryable());

            this.brickRepo = new Mock <IBrickRepository>(MockBehavior.Loose);
            this.brickRepo.Setup(c => c.GetAll()).Returns(this.testBricks.AsQueryable());

            this.connRepo = new Mock <IConnRepository>(MockBehavior.Loose);
            this.connRepo.Setup(c => c.GetAll()).Returns(this.testConnections.AsQueryable());

            this.gameModel = new GameModel(500, 500);

            this.dbLogic = new DbLogic(this.gameModel, this.drillRepo.Object, this.brickRepo.Object, this.connRepo.Object);
        }
コード例 #6
0
        public ActionResult Create([Bind(Include = "ID,drill_target,drill_title,drill_goals,drill_execution," +
                                                   "drill_variations,drill_progression,drill_coachingtips,drill_organization,drill_competition,drill_emphasisid,agelevel_id,drill_levelplay," +
                                                   "drill_structure,drill_typeid,drill_playernumbers,participating_positionsid,drill_locationid," +
                                                   "drill_duration,drill_fieldsize")] drillinputmodel drillentry)
        {
            string[] skillids = this.Request["drillskillsid"].Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
                                .Where(a => a != "false").ToArray();
            string[] materialids = this.Request["drillmaterialsid"].Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
                                   .Where(a => a != "false").ToArray();
            string[] materialnum = this.Request["drillmaterialsnum"].Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
                                   .Where(a => a != "false").ToArray();

            //1. Convert the entry to Db Model
            if (ModelState.IsValid == false)
            {
                drill dbdrill = new drill
                {
                    drill_competition         = drillentry.drill_competition,
                    agelevel_id               = drillentry.agelevel_id,
                    drill_coachingtips        = drillentry.drill_coachingtips,
                    drill_duration            = drillentry.drill_duration,
                    drill_emphasisid          = drillentry.drill_emphasisid,
                    drill_execution           = drillentry.drill_execution,
                    drill_fieldsize           = drillentry.drill_fieldsize,
                    drill_goals               = drillentry.drill_goals,
                    drill_levelplay           = drillentry.drill_levelplay,
                    drill_locationid          = drillentry.drill_locationid,
                    drill_organization        = drillentry.drill_organization,
                    drill_playernumbers       = drillentry.drill_playernumbers,
                    drill_progression         = drillentry.drill_progression,
                    drill_structure           = drillentry.drill_structure,
                    drill_target              = drillentry.drill_target,
                    drill_title               = drillentry.drill_title,
                    drill_typeid              = drillentry.drill_typeid,
                    drill_variations          = drillentry.drill_variations,
                    participating_positionsid = drillentry.participating_positionsid
                };
                //2. Check for validity of all entries
                //3. Save the drill
                //4. Save drill related objects
                using (TransactionScope trans = new TransactionScope())
                {
                    //TODO: This action need to be deeply reviewed
                    db.drills.Add(dbdrill);
                    //db.SaveChanges();
                    //TODO: insert materials list
                    for (int index = 0; index < materialids.Length; index++)
                    {
                        drill_materials mat = new drill_materials()
                        {
                            drill_id    = dbdrill.ID,
                            material_id = System.Convert.ToInt32(materialids[index]),
                            number      = System.Convert.ToInt32(materialnum[index])
                        };
                        db.drill_materials.Add(mat);
                    }
                    //TODO: inser skills list
                    for (int index = 0; index < skillids.Length; index++)
                    {
                        drill_skills skl = new drill_skills()
                        {
                            drill_id = dbdrill.ID,
                            skill_id = System.Convert.ToInt32(skillids[index])
                        };
                        db.drillskills.Add(skl);
                    }
                    db.SaveChanges();
                    trans.Complete();
                }
                return(RedirectToAction("Index"));
            }

            return(View(drillentry));
        }
コード例 #7
0
ファイル: drillHead.cs プロジェクト: Beritens/AsteroidMiner
 void Start()
 {
     drill = GetComponentInParent <drill>();
 }