public async Task GameOver(int gameScore, int totalTime, int trophyScore) { gameEnded = true; leaderboard.SetActive(true); submitUI.SetActive(true); while (!nameEntered) { await Task.Delay(500); } if (enteredName == null || enteredName == "") { Debug.LogError($"The entered name {name} is null or empty."); } leaderBoard.highScores = ""; if (gameScore >= trophyScore) { leaderBoard.AddScore(enteredName, gameScore, totalTime, "Awesome"); } else { leaderBoard.AddScore(enteredName, gameScore, totalTime); } await ShowHighscores(10000); }
void Start() { if (PlayerPrefs.GetInt("Name") == 1) { dl.AddScore(PlayerNameInputField.text, 40); } }
void OnGUI() { scoreList = _MyLeaderBoard.ToListHighToLow(); //Font Size GUI.skin.label.fontSize = 48; if (gs == GameState.ended) { if (_MyLeaderBoard.publicCode == "") { Debug.LogError("You forgot to set the public Code variable"); } if (_MyLeaderBoard.privateCode == "") { Debug.LogError("You forgot to set the private Code variable"); } _MyLeaderBoard.AddScore(_PlayerName, _Score); print("upload"); gs = GameState.waiting; } if (gs == GameState.leaderboard) { if (scoreList == null) { GUILayout.Label("(Loading...)"); //gs = GameState.waiting; } else { int maxToDisplay = 10; int count = 0; float totalHeight = Screen.height * 0.66f; float heightEach = totalHeight / maxToDisplay; textStyle.fontSize = (int)(heightEach * 0.6f); float areaWidth = 350; foreach (dreamloLeaderBoard.Score currentScore in scoreList) { count++; GUILayout.BeginArea(new Rect((Screen.width - 350) / 2, ((Screen.height - totalHeight) / 2) + count * heightEach, 350, heightEach)); GUILayout.BeginHorizontal("box"); GUILayout.Label(count + ") ", textStyle, GUILayout.MinWidth(areaWidth * 0.2f)); GUILayout.Label(currentScore.playerName, textStyle, GUILayout.MinWidth(areaWidth * 0.5f)); GUILayout.Label(currentScore.score.ToString(), textStyle, GUILayout.MinWidth(areaWidth * 0.3f)); GUILayout.EndHorizontal(); GUILayout.EndArea(); if (count >= maxToDisplay) { break; } } } } }
public void Submit() { if (s1.GetComponent <Text>().text == "10") { score += 20; } if (s2.GetComponent <Text>().text == "10") { score += 20; } if (s3.GetComponent <Text>().text == "45") { score += 20; } if (s4.GetComponent <Text>().text == "10") { score += 20; } if (s5.GetComponent <Text>().text == "30") { score += 20; } if (yn.GetComponent <Toggle>().isOn == true) { y = 1; } nama = namaBox.GetComponent <Text>().text; board.AddScore(nama, score, y); mgr.finish = true; mgr.SceneChange(1); }
public async Task GameOver(int gameScore, int totalTime, int trophyScore) { gameEnded = true; leaderboard.SetActive(true); submitUI.SetActive(true); while (!nameEntered) { await Task.Delay(500); } if (enteredName == null || enteredName == "") { Debug.LogError($"The entered name {name} is null or empty."); } leaderBoard.highScores = ""; leaderBoard.AddScore(enteredName, gameScore, totalTime); await ShowHighscores(10000); // TODO: Estimate a good trophy score if (gameScore >= trophyScore) { // TODO: Return trophy/proof of beating trophy score } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player") || other.gameObject.layer == LayerMask.NameToLayer("PlayerImmunity")) { Time.timeScale = 0f; if (GameManager.Exist()) { if (GameManager.instance.GetLevelsManager().GetMode()) { OptionsManager optionsMng = GameManager.instance.GetOptionsManager(); SpeedrunManager speedRunMng = LevelManager.instance.GetSpeedrunManager(); dreamloLeaderBoard leaderBoardMng = GameManager.instance.GetLeaderboard(); leaderBoardMng.AddScore(optionsMng.GetUserName(), speedRunMng.GetTimer()); } GameManager.instance.GetSoundManager().StopMusic(); } PlayerInputManager.SetCanReadInput(false); LevelManager.instance.GetUIGameplayManager().ToggleMenu(MenuType.EndGame); LevelManager.OnPlayerEndLevel?.Invoke(); soundCtrl.PlayClip(); } }
private void GameEnd() { EventSystem.current.SetSelectedGameObject(null); isGameEnd = true; leaderBoard.AddScore(PlayerName, score); Debug.Log("Game Finito"); }
public void Submit() { _playerInitials = UIManager.inst.getInitials(); PlayerPrefs.SetString("PlayerInitials", _playerInitials); //_playerUniqueName = SystemInfo.deviceUniqueIdentifier; // this doesn't work in some case // for example, in WebGL it generates NA as the identifier // this is why we do this if (PlayerPrefs.HasKey("UniqueIdentifier")) { _playerUniqueName = PlayerPrefs.GetString("UniqueIdentifier"); } else { _playerUniqueName = System.Guid.NewGuid().ToString(); PlayerPrefs.SetString("UniqueIdentifier", _playerUniqueName); } if (leaderboardFilter.Length > 0) { _playerUniqueName = leaderboardFilter + "_" + _playerInitials + "_" + _playerUniqueName; } _leaderboard.AddScore(_playerUniqueName, _finalScore, _finalDuraton, _playerInitials); UIManager.inst.showLoadingLeaderboards(); setState(GameState.Leaderboard); StartCoroutine(updateLeaderboardCo()); }
void ChangeLevel(int LevelCompleted) { var textWinRect = _textWin.GetComponent <RectTransform>(); textWinRect.anchoredPosition = new Vector3(-6.3f, 81.2f, 0.0f); switch (LevelCompleted) { case 1: Level1Complete = true; break; case 2: Level2Complete = true; _textWin.text = "P I Z Z A\nT I M E\nV I C T O R Y\nGo to the red door!\nPress \"E\" once there."; break; case 3: Level3Complete = true; leaderBoard.AddScore(vMainMenuController.playerName, TotalNumberPizzasPickedUp, (int)vTrackingTimer.times.Aggregate((curr, next) => curr + next)); _textWin.text = string.Format("P I Z Z A\nT I M E\nV I C T O R Y\nTimes uploaded to leaderboard with username {0}.", vMainMenuController.playerName); break; default: break; } _audioSource.PlayOneShot(_audioClips[2]); Destroy(gameObject, _audioClips[2].length); }
IEnumerator CheckHighScore() { GameObject lbName = GameObject.Find("/Canvas/LBName"); GameObject lbScore = GameObject.Find("/Canvas/LBScore"); dl.AddScore("abb", 1); List <dreamloLeaderBoard.Score> scoreList = dl.ToListHighToLow(); while (scoreList.Count == 0) { yield return(new WaitForSeconds(1.0f)); scoreList = dl.ToListHighToLow(); } lbPlace = 1; foreach (dreamloLeaderBoard.Score currentScore in scoreList) { lbNameString += "\n" + lbPlace + ": " + currentScore.playerName; lbScoreString += "\n" + currentScore.score.ToString(); lbPlace++; } Text myLBName = lbName.GetComponent <Text>(); myLBName.text = lbNameString; Text myLBScore = lbScore.GetComponent <Text>(); myLBScore.text = lbScoreString; }
public int updateScore(int score) { Debug.Log("Atualizando pontuação no hanking"); leaderBoard.AddScore(this.playerName, score); return(1); }
public void Submit() { int score = mgr.score; string nama = namaBox.GetComponent <Text>().text; board.AddScore(nama, score); mgr.firstTime = false; mgr.SceneChange(1); }
public void OnConfirmName() { SoundManager.PlaySound(selectSound); leaderBoard.AddScore(nameInput.text, Utils.TimeToScore(elapsedTime)); PlayerPrefs.SetString("Name", nameInput.text); endingText.gameObject.SetActive(false); board.SetActive(true); buttons.SetActive(true); gameState = GameState.Leaderboard; GameObject.Find("Own").GetComponent <Text> ().text = "Your time: " + string.Format("{0:F1}", elapsedTime) + "s"; }
/// <summary> /// Saves high score to server /// </summary> public void SubmitHighScore() { if (dl.publicCode != "" && dl.privateCode != "") { if (PlayerPrefs.GetInt("score") != 0) { AudioManager.Instance.PlaySFX("SelectSmall"); dl.AddScore(this.player.playerName, PlayerPrefs.GetInt("score")); } } }
public void getName() { playerName = name.text; dreamloLeaderBoard.Score sc = new dreamloLeaderBoard.Score(); sc.playerName = playerName; sc.score = GameObject.FindGameObjectWithTag("Player").GetComponent <BeeManager>().CurrentScore; scoreList.Add(sc); overWriteSc(); dl.AddScore(playerName, GameObject.FindGameObjectWithTag("Player").GetComponent <BeeManager>().CurrentScore); }
void OnGUI() { if (gs == gameState.ended) { playerName = PlayerPrefs.GetString("Name"); totalScore = GameManager.TotalScore; if (_MyLeaderBoard.publicCode == "") { Debug.LogError("You forgot to set the public Code variable"); } if (_MyLeaderBoard.privateCode == "") { Debug.LogError("You forgot to set the private Code variable"); } _MyLeaderBoard.AddScore(playerName, totalScore); print("Leaderboards"); print(playerName + totalScore); gs = gameState.leaderboard; } if (gs == gameState.leaderboard) { GUILayout.Label("High Scores:"); List <dreamloLeaderBoard.Score> scoreList = _MyLeaderBoard.ToListHighToLow(); if (scoreList == null) { GUILayout.Label("(Loading...)"); } else { int maxToDisplay = 15; int count = 0; foreach (dreamloLeaderBoard.Score currentScore in scoreList) { count++; GUILayout.BeginHorizontal(); GUILayout.Label(currentScore.playerName); GUILayout.Label(currentScore.score.ToString()); GUILayout.EndHorizontal(); if (count >= maxToDisplay) { break; } } } } }
public void PlayerNameOK() { string name = nameField.text; PlayerPrefs.SetString("playerName", name); AddScore.SetActive(false); endButtons.SetActive(true); if (addScore) { DL.AddScore(name, score); addScore = false; } }
public void UploadScore(Action onDataAvailable) { if (dreamlo.publicCode == "") { Debug.LogError("Dreamlo: publicCode missing"); } if (dreamlo.privateCode == "") { Debug.LogError("Dreamlo: privateCode missing"); } dreamlo.AddScore(playerName, gameScore, onDataAvailable); }
public void addScoreToLeaderboard() { InputField input = GameObject.Find("NameInput").GetComponent <InputField> (); string name = input.text; if (name.Length != 0) { leaderboard.AddScore(name, score); input.text = ""; StartCoroutine(waitAndLoadScore()); StartCoroutine(waitAndPopulateLeaderboard()); } }
void OnEnable() { dl = FindObjectOfType <dreamloLeaderBoard>(); dl.AddScore(PlayerPrefs.GetString("Name"), PlayerPrefs.GetInt("highscore")); for (int i = 0; i < highScoreTexts.Length; i++) { highScoreTexts[i].text = i + 1 + ". Fetching..."; } foreach (string name in easterEggNames) { if (PlayerPrefs.GetString("Name").Equals(name)) { gameOverText.color = specialColor; } } }
public void addScore() { submit.SetActive(false); dl.AddScore(pseudo.text, hud.score); dreamloLeaderBoard.Score score = new dreamloLeaderBoard.Score(); score.playerName = pseudo.text; score.score = hud.score; scoreList.Add(score); //Reorder scoreList.Sort((x, y) => y.score.CompareTo(x.score)); //Clean board foreach (Transform child in scorePanel.transform) { Destroy(child.gameObject); } populateBoard(); Debug.Log("submit"); }
//Informar o Hiscore public void SubmitHiScore() { this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); if (dl.publicCode == "") { Debug.LogError("You forgot to set the publicCode variable"); } if (dl.privateCode == "") { Debug.LogError("You forgot to set the privateCode variable"); } GameObject.FindWithTag("NewHiScoreButton").GetComponent <Button>().interactable = false; GameObject.FindWithTag("NewHiScoreButton").GetComponentInChildren <Text>().text = "Done!"; GameObject.FindWithTag("HiScoreTxtBox").GetComponent <InputField>().interactable = false; dl.AddScore(this.playerName, fusions, GameObject.FindWithTag("GameController").GetComponent <Counter>().difficultyAdd); }
System.Collections.IEnumerator AddScoreRoutine() { dl.AddScore(playerName.text, score); //yield return new WaitForSeconds(2.1f); //dl.LoadScores(); used = true; yield return(new WaitForSeconds(2.1f)); scoreList = dl.ToListHighToLow(); yield return(new WaitForSeconds(2.1f)); DisplayScores(); addScoreBtnText.text = "Saved"; yield return(new WaitForSeconds(2.1f)); scoreList = dl.ToListHighToLow(); yield return(new WaitForSeconds(2.1f)); DisplayScores(); }
public void SubmitScore() { if (ls == leaderboardState.leaderboard) { return; } int score = player.mantisDestroyedCount; int time = (int)player.timeAlive; value = input.text; if (value.Length == 0) { return; } submitScore.interactable = false; input.interactable = false; dl.AddScore(value, score, time); restartOnLoad = true; ls = leaderboardState.leaderboard; Debug.Log("Submitted score " + score + " as " + value); }
public void SetScore(){ var totaldtravel = PrefsManager.instance.getDistanceTravelled(); var newdist = totaldtravel + DistanceController.distanceTravelled; if(newdist > 15500){ var ty1 = 15500 - newdist; PrefsManager.instance.resetTravelledCards(); PrefsManager.instance.SetDistanceTravelled(ty1); }else{ PrefsManager.instance.SetDistanceTravelled(newdist); } PrefsManager.instance.totalDistance = PrefsManager.instance.getDistanceTravelled(); // dreamloRef.AddScore(PrefsManager.instance.getUserName(), DistanceController.distanceTravelled); //Debug.Log("new data on tavel distance :--===" + PrefsManager.instance.totalDistance); // if (DistanceController.distanceTravelled <= 0 || DistanceController.distanceTravelled <= PrefsManager.instance.getHighScore() ) return; var usr = new User(); usr.userName = PrefsManager.instance.getUserName(); usr.userScore = DistanceController.distanceTravelled; usr.userid = PrefsManager.instance.getUserID(); PrefsManager.instance.SetHighScore(usr.userScore); dreamloRef.AddScore(PrefsManager.instance.getUserName(), DistanceController.distanceTravelled); RestClient.Post("https://tlsttree-b30cb.firebaseio.com/.json", usr); }
IEnumerator savescore() { WWW www = new WWW(dl.dreamloWebserviceURL + "5bae2eb1613a88061429d460" + "/pipe-get/" + WWW.EscapeURL("bY0dqpzLrCvwt2iO3aOg")); yield return(www); string s = www.text; char[] dollarSign = "$".ToCharArray(); char[] stick = "|".ToCharArray(); string[] all = s.Split(stick[0]); string gameInfoString = all[3]; string[] splittedGameInfo = gameInfoString.Split(dollarSign[0]); switch (splittedGameInfo[1].ToString().ToLower()) { case "true": break; case "false": PlayerPrefs.SetInt("sidsteKlub", klub.value); // add the score... if (dl.publicCode == "") { Debug.LogError("You forgot to set the publicCode variable"); } if (dl.privateCode == "") { Debug.LogError("You forgot to set the privateCode variable"); } dl.AddScore(GOInput.text + "$" + klub.value + "$" + PlayerPrefs.GetString("PlayerID"), Points); // add the score dl.LoadScores(); StartCoroutine(DumbWaitHAckAgain()); break; } }
public void Cease(int count) { endTime = Time.time; elapsed = (Mathf.FloorToInt((endTime - startTime) * 10)) / 10f; // Get 1 decimal place. finished = true; float ratio = (elapsed / count) * 100f; int boardScore = 5000 - Mathf.FloorToInt(ratio); if (boardScore < 0) { boardScore = 1; } Debug.Log("New score: " + boardScore); ratio = Mathf.FloorToInt(ratio) / 100f; // Get 2 decimal places. string customName = pilot.ID + Splitter + pilot.Unique; if (Application.platform != RuntimePlatform.WebGLPlayer) { leaderboard.AddScore(customName, boardScore, Mathf.FloorToInt(ratio * 100), pilot.Unique); } records.AddRecord(ratio); records.Parse(); }
public void SubmitScore() { dl.AddScore(playerNameInput.text, lapCount); }
public void PublishScoreToGlobalRating(string name) { globalRating.AddScore(name, Score); Debug.Log("Результат добавлен в общий рейтинг:" + name + " " + Score); }
/** * Update is called once per frame. */ void Update() { OVRInput.Update(); // Display the number of cycles left in the therapy. ScoreText.GetComponent <Text>().text = "Cycles Left: " + (numOfCycles - cycleCounter).ToString(); // Set game over to true once the therapy rounds are completed. if (cycleCounter == numOfCycles) { gameOver = true; } if (!gameOver) { leader.SetActive(false); // If there are stones left, bring towards the player on inhale. if (canSummon && Input.GetKey(KeyCode.Space) || OVRInput.Get(OVRInput.RawButton.RIndexTrigger) || flag == 1) { if (count == stones.Count) { Debug.Log("No more stones left"); } else { cont = stones[count].GetComponent <ParabolaController>(); isMovingTowardsPlayer = true; //vfx[count].transform.GetChild(0).gameObject.SetActive(false); if (stoneHandUpdate) { CanvasText.GetComponent <Text>().text = "Inhale Target Time: " + inhaleTime.ToString(); coroutineInhale = StartCoroutine(countDownInhale(inhaleTime)); stoneHandDistance = Vector3.Distance(stones[count].transform.position, transform.position); stoneHandDistance -= 0.4f; stoneHandUpdate = false; } if (Vector3.Distance(stones[count].transform.position, transform.position) > 0.45f) { stones[count].transform.position = Vector3.MoveTowards(stones[count].transform.position, transform.position + transform.forward * 0.4f - transform.up * 0.1f, Time.deltaTime * (stoneHandDistance / inhaleTime)); } } } // called if player stops inhaling before stone reaches the player //else if (move && flag!=1 && Vector3.Distance(stones[count].transform.position, transform.position) > 0.2f) else if (isMovingTowardsPlayer && !Input.GetKey(KeyCode.Space) && Vector3.Distance(stones[count].transform.position, transform.position) > 0.45f) { stones[count].GetComponent <Rigidbody>().useGravity = true; StopCoroutine(coroutineInhale); //vfx[count].SetActive(false); count++; isMovingTowardsPlayer = false; stoneHandUpdate = true; cycleCounter++; } // for the stone to always be in front of the camera if (Vector3.Distance(stones[count].transform.position, this.transform.position) <= 0.45f) { stones[count].transform.position = transform.position + transform.forward * 0.4f - transform.up * 0.1f; //stones[count].transform.rotation = new Quaternion(0.0f, transform.rotation.y, 0.0f, transform.rotation.w); } // When stone has arrived if ((Input.GetKey(KeyCode.D) || OVRInput.Get(OVRInput.RawButton.A) || flag == 3) && Vector3.Distance(stones[count].transform.position, this.transform.position) <= 0.45f && fruitCount < fru.Count && s.stay) { vfx[count].SetActive(true); //vfx[count].transform.GetChild(0).gameObject.SetActive(true); isMovingTowardsPlayer = false; canShoot = true; canSummon = false; GameObject.Find("Trails").GetComponent <ParticleSystem>().Play(); GameObject point1 = new GameObject(); GameObject point2 = new GameObject(); GameObject point3 = new GameObject(); GameObject root = new GameObject(); point1.name = "child1"; point2.name = "child2"; point3.name = "child3"; root.name = "parent"; point1.transform.parent = root.transform; point2.transform.parent = root.transform; point3.transform.parent = root.transform; point1.transform.position = stones[count].transform.position; point3.transform.position = s.go.transform.position; point2.transform.position = new Vector3((point1.transform.position.x + point3.transform.position.x) / 2, point3.transform.position.y + 0.3f, (point1.transform.position.z + point3.transform.position.z) / 2); if (!cont.enabled) { cont.enabled = true; } if (stoneFruitUpdate) { CanvasText.GetComponent <Text>().text = "Exhale Target Time: " + exhaleTime.ToString(); coroutineExhale = StartCoroutine(countDownExhale(exhaleTime)); stoneFruitDistance = Vector3.Distance(stones[count].transform.position, s.go.transform.position); stoneFruitDistance -= 1f; cont.Speed = stoneFruitDistance / exhaleTime; stoneFruitUpdate = false; } cont.ParabolaRoot = root; cont.Autostart = true; cont.Animation = true; cont.Speed = stoneFruitDistance / exhaleTime; } // when player stops exhaling before stone hits the fruit //else if (canShoot && flag!=3 && Vector3.Distance(stones[count].transform.position, transform.position) >= 1f) // For keyboard playability, uncomment else if below and comment out the else if on line 221. //else if (canShoot && !Input.GetKey(KeyCode.D) && Vector3.Distance(stones[count].transform.position, transform.position) >= 1f) else if (canShoot && flag != 3 && Vector3.Distance(stones[count].transform.position, transform.position) >= 1f) { stones[count].GetComponent <Rigidbody>().useGravity = true; vfx[count].SetActive(false); count++; StopCoroutine(coroutineExhale); cont.enabled = false; canSummon = true; canShoot = false; stoneHandUpdate = true; stoneFruitUpdate = true; cycleCounter++; } //When stone has hit the fruit if (s.go && count < stones.Count && stones[count] && Vector3.Distance(stones[count].transform.position, s.go.transform.position) < 1f && fruitCount < fru.Count) { var particleEffect = stones[count].transform.GetChild(0); stones[count].transform.GetChild(0).transform.parent = null; stones[count].GetComponent <Rigidbody>().useGravity = true; playPluck = true; CanvasText.GetComponent <Text>().text = "Inhale Target Time: " + inhaleTime.ToString(); Destroy(stones[count]); //toDestory.Add(vfx[count]); for (int i = 0; i < 3; i++) { GameObject.Find("stoneVFX").transform.GetChild(i).gameObject.GetComponent <ParticleSystem>().Stop(); } StartCoroutine(destory(vfx[count])); count++; s.go.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None; s.go.GetComponent <Rigidbody>().isKinematic = false; s.go.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ; s.go.GetComponent <Rigidbody>().useGravity = true; ParticleSystem points = s.go.transform.GetChild(1).gameObject.GetComponent <ParticleSystem>(); points.Play(); score += 5; fruitCount++; canShoot = false; canSummon = true; stoneHandUpdate = true; stoneFruitUpdate = true; cycleCounter++; } } else { ScoreText.GetComponent <Text>().text = ""; CanvasText.GetComponent <Text>().text = ""; FinalScoreText.GetComponent <Text>().text = "Final Score: " + score + "/" + (numOfCycles * 5); leader.SetActive(true); if (fwLeaderBoard.publicCode == "") { Debug.LogError("You forgot to set the publicCode variable"); } if (fwLeaderBoard.privateCode == "") { Debug.LogError("You forgot to set the privateCode variable"); } fwLeaderBoard.AddScore(userName, (int)(100 * score / (numOfCycles * 5))); //fwLeaderBoard.GetScores(); List <dreamloLeaderBoard.Score> scoreList = fwLeaderBoard.ToListHighToLow(); if (scoreList == null) { Debug.Log("(loading...)"); } else { int maxToDisplay = 6; int countScr = 0; foreach (dreamloLeaderBoard.Score currentScore in scoreList) { countScr++; //Debug.Log(currentScore.score.ToString()); topRankList.text += countScr + "\n"; topScoreList.text += currentScore.score.ToString() + "%\n"; topNameList.text += currentScore.playerName.Replace("+", " ") + "\n"; if (countScr >= maxToDisplay) { break; } } } } }