//============================================================================ /* * ============== * = * = HSendPacket * = * ============== */ void HSendPacket(int node, int flags) { netbuffer.checksum = NetbufferChecksum() | flags; if (!node) { reboundstore = *netbuffer; reboundpacket = true; return; } if (demoplayback) { return; } if (!netgame) { I_Error("Tried to transmit to another node"); } doomcom.command = CMD_SEND; doomcom.remotenode = node; doomcom.datalength = NetbufferSize(); if (debugfile) { int i; int realretrans; if (netbuffer.checksum & NCMD_RETRANSMIT) { realretrans = ExpandTics(netbuffer.retransmitfrom); } else { realretrans = -1; } fprintf(debugfile, "send (%i + %i, R %i) [%i] " , ExpandTics(netbuffer.starttic), netbuffer.numtics, realretrans, doomcom.datalength); for (i = 0; i < doomcom.datalength; i++) { fprintf(debugfile, "%i ", ((byte *)netbuffer)[i]); } fprintf(debugfile, "\n"); } I_NetCmd(); }
public doomcom_t() { data = new doomdata_t(); }