private string doodad_type_to_string(doodad_type target_type) { switch (target_type) { case doodad_type.Altar: return("Altar"); case doodad_type.Armor_Suit: return("ArmorSuit"); case doodad_type.Blood_Splatter: return("BloodSplatter"); case doodad_type.Cage: return("Cage"); case doodad_type.Corpse_Pile: return("CorpsePile"); case doodad_type.Destroyed_Armorsuit: return("DestroyedArmorSuit"); case doodad_type.Bookshelf: return("Bookshelf"); case doodad_type.Destroyed_Bookshelf: return("DestroyedBookshelf"); } return("NULL"); }
private void doodad_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_doodad_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Doodads; switch (c_doodad_name) { case "BloodSplat": current_doodad = doodad_type.Blood_Splatter; current_doodad_img = blood_splatter_brush.Image; break; case "Armor": current_doodad = doodad_type.Armor_Suit; current_doodad_img = armor_suit_brush.Image; break; case "DestroyedArmor": current_doodad = doodad_type.Destroyed_Armorsuit; current_doodad_img = destroyed_armor_brush.Image; break; case "Cage": current_doodad = doodad_type.Cage; current_doodad_img = cage_brush.Image; break; case "Altar": current_doodad = doodad_type.Altar; current_doodad_img = altar_brush.Image; break; case "CorpsePile": current_doodad = doodad_type.Corpse_Pile; current_doodad_img = corpse_pile_brush.Image; break; case "Bookshelf": current_doodad = doodad_type.Bookshelf; current_doodad_img = bookshelf_brush.Image; break; case "DestroyedBookshelf": current_doodad = doodad_type.Destroyed_Bookshelf; current_doodad_img = destroyed_bookshelf_brush.Image; break; } }
private string doodad_type_to_string(doodad_type target_type) { switch (target_type) { case doodad_type.Altar: return "Altar"; case doodad_type.Armor_Suit: return "ArmorSuit"; case doodad_type.Blood_Splatter: return "BloodSplatter"; case doodad_type.Cage: return "Cage"; case doodad_type.Corpse_Pile: return "CorpsePile"; case doodad_type.Destroyed_Armorsuit: return "DestroyedArmorSuit"; case doodad_type.Bookshelf: return "Bookshelf"; case doodad_type.Destroyed_Bookshelf: return "DestroyedBookshelf"; case doodad_type.Ironbar_Wall: return "Ironbar_Wall"; case doodad_type.Ironbar_Door: return "Ironbar_Door"; } return "NULL"; }
private void doodad_brush_picture_Click(object sender, EventArgs e) { PictureBox pb = (PictureBox)sender; c_doodad_name = pb.Tag.ToString(); current_brush_mode = brush_mode.Doodads; current_doodad_img = pb.Image; switch (c_doodad_name) { case "BloodSplat": current_doodad = doodad_type.Blood_Splatter; break; case "Armor": current_doodad = doodad_type.Armor_Suit; break; case "DestroyedArmor": current_doodad = doodad_type.Destroyed_Armorsuit; break; case "Cage": current_doodad = doodad_type.Cage; break; case "Altar": current_doodad = doodad_type.Altar; break; case "CorpsePile": current_doodad = doodad_type.Corpse_Pile; break; case "Bookshelf": current_doodad = doodad_type.Bookshelf; break; case "DestroyedBookshelf": current_doodad = doodad_type.Destroyed_Bookshelf; break; case "HallAnchor": current_doodad = doodad_type.HallAnchor; break; case "Ironbar_Door": current_doodad = doodad_type.Ironbar_Door; break; case "Ironbar_Wall": current_doodad = doodad_type.Ironbar_Wall; break; case "BossSpawn": current_doodad = doodad_type.Boss_Spawn; break; } }