コード例 #1
0
 public Matting(float time, bool enableMat)
 {
     this.speed       = time;
     this.enableMat   = enableMat;
     this.direction   = -1;
     this.m_direction = directionMatting.RIGHT;
 }
コード例 #2
0
 public Matting()
 {
     this.speed       = 0;
     this.direction   = 1;
     this.enableMat   = false;
     this.m_direction = directionMatting.RIGHT;
 }
コード例 #3
0
 public void flipMat()
 {
     if (m_direction == directionMatting.RIGHT)
     {
         this.m_direction = directionMatting.LEFT;
         this.direction   = 1;
     }
     else
     {
         this.m_direction = directionMatting.RIGHT;
         this.direction   = -1;
     }
 }