public Matting(float time, bool enableMat) { this.speed = time; this.enableMat = enableMat; this.direction = -1; this.m_direction = directionMatting.RIGHT; }
public Matting() { this.speed = 0; this.direction = 1; this.enableMat = false; this.m_direction = directionMatting.RIGHT; }
public void flipMat() { if (m_direction == directionMatting.RIGHT) { this.m_direction = directionMatting.LEFT; this.direction = 1; } else { this.m_direction = directionMatting.RIGHT; this.direction = -1; } }