public void OnMouseMove( dfControl control, dfMouseEventArgs args ) { if( animating || !dragging ) return; this.momentum = ( momentum + args.MoveDelta.Scale( 1, -1 ) ) * 0.5f; args.Use(); if( args.Buttons.IsSet( dfMouseButtons.Left ) ) { var ray = args.Ray; var distance = 0f; var direction = Camera.main.transform.TransformDirection( Vector3.back ); var plane = new Plane( direction, lastPosition ); plane.Raycast( ray, out distance ); var pos = ( ray.origin + ray.direction * distance ).Quantize( control.PixelsToUnits() ); var offset = pos - lastPosition; var transformPos = ( control.transform.position + offset ).Quantize( control.PixelsToUnits() ); control.transform.position = transformPos; lastPosition = pos; } }
public void OnMouseDown( dfControl source, dfMouseEventArgs args ) { if( State == dfGestureState.Possible ) { var elapsed = Time.realtimeSinceStartup - StartTime; if( elapsed <= timeout && Vector2.Distance( args.Position, StartPosition ) <= maxDistance ) { StartPosition = CurrentPosition = args.Position; State = dfGestureState.Began; if( DoubleTapGesture != null ) DoubleTapGesture( this ); gameObject.Signal( "OnDoubleTapGesture", this ); endGesture(); return; } } StartPosition = CurrentPosition = args.Position; State = dfGestureState.Possible; StartTime = Time.realtimeSinceStartup; }
public void OnMouseMove( dfControl control, dfMouseEventArgs mouseEvent ) { if( mouseEvent.Buttons == dfMouseButtons.Left ) { updateHotspot( mouseEvent ); } }
protected void OnMouseDown( dfControl source, dfMouseEventArgs args ) { StartPosition = CurrentPosition = args.Position; State = dfGestureState.Possible; StartTime = Time.realtimeSinceStartup; hoverTime = Time.realtimeSinceStartup; }
void OnClick( dfControl sender, dfMouseEventArgs args ) { if( SelectOnClick != null ) { SelectOnClick.Focus(); } }
public void OnMouseDown( dfControl source, dfMouseEventArgs args ) { StartPosition = CurrentPosition = args.Position; State = dfGestureState.Possible; StartTime = Time.realtimeSinceStartup; Delta = Vector2.zero; }
public void OnMouseDown( dfControl control, dfMouseEventArgs args ) { if( !args.Used && args.Buttons == dfMouseButtons.Middle ) { if( contextMenu.IsOpen ) { contextMenu.Close(); return; } args.Use(); var hitPosition = control.GetHitPosition( args ); var host = contextMenu.host; host.RelativePosition = hitPosition - host.Size * 0.5f; host.BringToFront(); host.Show(); host.Focus(); contextMenu.Open(); } }
public void OnMouseMove( dfControl source, dfMouseEventArgs args ) { if( State == dfGestureState.Possible ) { if( Vector2.Distance( args.Position, StartPosition ) >= minDistance ) { State = dfGestureState.Began; CurrentPosition = args.Position; Delta = args.Position - StartPosition; if( PanGestureStart != null ) PanGestureStart( this ); gameObject.Signal( "OnPanGestureStart", this ); } } else if( State == dfGestureState.Began || State == dfGestureState.Changed ) { State = dfGestureState.Changed; Delta = args.Position - CurrentPosition; CurrentPosition = args.Position; if( PanGestureMove != null ) PanGestureMove( this ); gameObject.Signal( "OnPanGestureMove", this ); } }
protected internal override void OnMouseMove( dfMouseEventArgs args ) { args.Use(); if( args.Buttons.IsSet( dfMouseButtons.Left ) ) { var ray = args.Ray; var distance = 0f; var direction = GetCamera().transform.TransformDirection( Vector3.back ); var plane = new Plane( direction, lastPosition ); plane.Raycast( ray, out distance ); var pos = ( ray.origin + ray.direction * distance ).Quantize( parent.PixelsToUnits() ); var offset = pos - lastPosition; var transformPos = ( parent.transform.position + offset ).Quantize( parent.PixelsToUnits() ); parent.transform.position = transformPos; lastPosition = pos; } base.OnMouseMove( args ); }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { Ship.PlayerController.pHull hull; switch(shipSelect.selectedIndex) { case 0: hull = Ship.PlayerController.pHull.Viper; GameManager.Instance.initializeShip(hull); break; case 1: hull = Ship.PlayerController.pHull.Anvil; GameManager.Instance.initializeShip(hull); break; case 2: hull = Ship.PlayerController.pHull.Shark; GameManager.Instance.initializeShip(hull); break; case 3: hull = Ship.PlayerController.pHull.Marauder; GameManager.Instance.initializeShip(hull); break; case 4: hull = Ship.PlayerController.pHull.Vulture; GameManager.Instance.initializeShip(hull); break; } Application.LoadLevel("CustomizeShip"); }
public void OnClick( dfControl sender, dfMouseEventArgs args ) { // No need to do anything unless an actual item was clicked if( args.Source == container ) return; // Do not process click event if the user was scrolling by // dragging the mouse. Not needed for mobile. if( Vector2.Distance( args.Position, touchStartPosition ) > 20 ) return; // Find highest-level control containing the click var source = args.Source; while( source != null && !controls.Contains( source ) ) { source = source.Parent; } // If an item in the scroller was clicked, select it if( source != null ) { // Select the clicked item lastSelected = -1; setSelectedIndex( controls.IndexOf( source ) ); // Do not need to try to select "most centered" item isMouseDown = false; } }
public void OnMouseHover( dfControl control, dfMouseEventArgs mouseEvent ) { if( isTooltipVisible ) return; var isSpellSlot = actionBar.Controls.Contains( mouseEvent.Source ); if( isSpellSlot ) { target = mouseEvent.Source; if( target == lastTarget ) return; lastTarget = target; isTooltipVisible = true; var slot = target.GetComponentInChildren<SpellSlot>(); if( string.IsNullOrEmpty( slot.Spell ) ) return; var spell = SpellDefinition.FindByName( slot.Spell ); if( spell == null ) return; ActionbarsTooltip.Show( spell ); } else { lastTarget = null; } }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { rm.enabled = true; rm.Close(); ManualTargetingControls.mtc.cancelAllTurrets(); Label.Display("Target Weapon"); Hide(); }
public void OnMouseHover( dfControl source, dfMouseEventArgs args ) { if( State == dfGestureState.Possible && Time.realtimeSinceStartup - hoverTime >= timeout ) { StartPosition = CurrentPosition = args.Position; StartTime = Time.realtimeSinceStartup; } }
public void OnClick( dfControl control, dfMouseEventArgs mouseEvent ) { if( colorField != null ) { colorField.Hue = HSBColor.GetHue( control.Color ); colorField.SelectedColor = control.Color; } }
/// <summary> /// Starts a new game /// </summary> /// <param name="s">Button</param> /// <param name="e">Mouse events</param> /// <remarks> /// <para> /// Only hides the main menu and displays the New Game UI /// </para> /// </remarks> public void UI_Button_NewGame_Click(dfControl s, dfMouseEventArgs e) { //Show the New Game UI uim.HideUI(UIManager.UIELEMENTS.MainMenu); uim.ShowUI(UIManager.UIELEMENTS.NewGameUI); }
public void HelpClicked(dfControl control, dfMouseEventArgs args) { args.Use(); TextAsset description = Resources.Load<TextAsset>("Descriptions/" + bi.className); GameObject prefab = (GameObject)Resources.Load("Prefabs/Buildings/" + bi.className); Dialog.Instance.SetDialog(bi.buildingName, description.text, "Continue", true, false,prefab); }
public bool loadNext = false; // load the next scenario instead of the one specified. #endregion Fields #region Methods public void OnClick( dfControl control, dfMouseEventArgs mouseEvent ) { if(loadNext) { CaseHandler.Instance.ActivateNext(); } else { CaseHandler.Instance.ActivateCase(CaseType); } Application.LoadLevel("IntroRespCase"); }
public void OnClick( dfControl control, dfMouseEventArgs mouseEvent ) { if(UILogger.UILog.ContainsKey(this.name)) { UILogger.UILog[this.name]++; } else { UILogger.UILog.Add(this.name,1); } UILogger.ButtonsPressed.Add(this.name); }
public void OnButtonClicked(dfControl control, dfMouseEventArgs mouseEvent) { int num = int.Parse(control.Tooltip); this.Setup(this.pageCount, num); if (this.OnPageSwitch != null) { this.OnPageSwitch(num); } }
void OnClick( dfControl sender, dfMouseEventArgs args ) { #if UNITY_EDITOR if( Application.isEditor ) UnityEditor.EditorApplication.isPlaying = false; #endif Application.Quit(); }
public void OnClick( dfControl control, dfMouseEventArgs mouseEvent ) { keyListener.HideQuitPanel(); keyListener.QuitPanelShowing = false; if (Application.loadedLevelName.Equals("Game")) { GlobalPreferences.TogglePause(); } }
// private int clickCount = 0; public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { Debug.Log (this.transform.name); if (showCurrentOperation) { StartCoroutine (ShowMessage (text, 3)); } }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { if (!CrewPanel.cp.isOpen) { CrewPanel.cp.Show(); return; } else CrewPanel.cp.Hide(); }
public void OnMouseMove( dfControl source, dfMouseEventArgs args ) { hoverTime = Time.realtimeSinceStartup; if( State == dfGestureState.Possible || State == dfGestureState.Began ) { State = dfGestureState.Began; CurrentPosition = args.Position; } }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { if(StethescopeOverride && StethescopeTarget != null) { handler.HandleStethescopeAnimation(StethescopeTarget); return; } else if(StethescopeTarget == null && StethescopeOverride) { throw new MissingReferenceException("Stethoscope target is missing"); } handler.HandleAnimation (transform.name); CaseInitializer.Instance.ActiveCase.isCorrect = IsAnswer; }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { if (SpecializationsPanel.sp.isOpen) { SpecializationsPanel.sp.Hide(); infoPanel.ip.Show(); PowerManagementPanel.pmp.Show(); } PowerManagementPanel.pmp.setTab(1); infoPanel.ip.setTab(1); }
public void OnClick( dfControl control, dfMouseEventArgs mouseEvent ) { //Use Parse to save this score to the global rankings. ParseObject HighScoreObject = new ParseObject("HighScoreObject"); HighScoreObject["Name"] = NameEntry.Text; HighScoreObject["Score"] = PlayerObject.Score; GlobalPreferences.LastHighScoreName = NameEntry.Text; HighScoreObject.SaveAsync(); }
public void OnMouseMove( dfControl source, dfMouseEventArgs args ) { if( State == dfGestureState.Possible || State == dfGestureState.Began ) { CurrentPosition = args.Position; if( Vector2.Distance( args.Position, StartPosition ) > maxDistance ) { State = dfGestureState.Failed; } } }
protected internal override void OnMouseDown(dfMouseEventArgs args) { base.GetRootContainer().BringToFront(); args.Use(); Plane plane = new Plane(this.parent.transform.TransformDirection(Vector3.back), this.parent.transform.position); Ray ray = args.Ray; float single = 0f; plane.Raycast(args.Ray, out single); this.lastPosition = ray.origin + (ray.direction * single); base.OnMouseDown(args); }
void TipsBehaviour_MouseHover(dfControl control, dfMouseEventArgs mouseEvent) { updateTipText(TipState.TargetBehavior); }
public void OnMouseDown(dfControl control, dfMouseEventArgs mouseEvent) { isMouseDown = true; }
void focusAreas_MouseHover(dfControl control, dfMouseEventArgs mouseEvent) { updateTipText(TipState.FocusAreas); }
void RunBestButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { Optimizer.RunBest(); }
void OKButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { panel.Hide(); }
public void OnMouseDown(dfControl control, dfMouseEventArgs mouseEvent) { updateHotspot(mouseEvent); }
void ForgotButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { loginPanel.Disable(); DialogPanel.ShowResetPassword(); }
public virtual void OnClick(dfControl control, dfMouseEventArgs args) { switchPanelBehaviour.Switch(); }
protected internal override void OnMouseLeave(dfMouseEventArgs args) { base.OnMouseLeave(args); this.hoverIndex = -1; }
protected internal override void OnMouseEnter(dfMouseEventArgs args) { base.OnMouseEnter(args); this.touchStartPosition = args.Position; }
protected internal override void OnMouseWheel(dfMouseEventArgs args) { this.SelectedIndex = Mathf.Max(0, this.SelectedIndex - Mathf.RoundToInt(args.WheelDelta)); args.Use(); base.OnMouseWheel(args); }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { controller.doNotPlayLogin(); }
void StationMenuButton1_Click(dfControl s, dfMouseEventArgs e) { print("Market"); }
public void OnMouseUp(dfControl control, dfMouseEventArgs mouseEvent) { isMouseDown = false; }
void StartButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { Initialize(); }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { Application.LoadLevel(Application.loadedLevel); }
private void MouseEventProxy(dfControl control, dfMouseEventArgs mouseEvent) { this.callProxyEventHandler(); }
public void UI_Button_CancelLoad_Click(dfControl s, dfMouseEventArgs e) { uim.HideUI(UIManager.UIELEMENTS.LoadGameUI); uim.ShowUI(UIManager.UIELEMENTS.MainMenu); }
void ResetButton_MouseHover(dfControl control, dfMouseEventArgs mouseEvent) { // print("ResetButton_MouseHover"); mouseEvent.Use(); updateTipText(TipState.ResetButton); }
public void OnClick(dfControl control, dfMouseEventArgs mouseEvent) { StartCoroutine("ShowLeaderBoard"); }
public void OnMouseDown(dfControl source, dfMouseEventArgs args) { State = dfGestureState.Possible; StartPosition = CurrentPosition = args.Position; StartTime = Time.realtimeSinceStartup; }
void StationMenuButton4_Click(dfControl s, dfMouseEventArgs e) { }
public void UI_Button_DeleteGame_Click(dfControl s, dfMouseEventArgs e) { }
protected internal override void OnMouseDown(dfMouseEventArgs args) { base.OnMouseDown(args); this.touchStartPosition = args.Position; this.isMouseDown = true; }
void TrainButton_MouseHover(dfControl control, dfMouseEventArgs mouseEvent) { updateTipText(TipState.TrainButton); }
public void MouseEventProxy(dfControl control, dfMouseEventArgs mouseEvent) { callProxyEventHandler(control, mouseEvent); }
protected internal override void OnMouseUp(dfMouseEventArgs args) { base.OnMouseUp(args); this.isMouseDown = false; }
void panel_MouseHover(dfControl control, dfMouseEventArgs mouseEvent) { updateTipText(TipState.None); }
protected internal override void OnMouseUp(dfMouseEventArgs args) { base.Parent.MakePixelPerfect(true); args.Use(); base.OnMouseUp(args); }
void LoginButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { StartCoroutine(TryLogin()); }