public void OnEnterInGame(string selectCharacterName) { _selectCharacterName = selectCharacterName; _gameState = dfDefine.GameState.GAMESTATE_INGAME; Application.LoadLevel(3); }
void Start() { if (_gameState == dfDefine.GameState.GAMESTATE_LAUNCH) { _gameState = dfDefine.GameState.GAMESTATE_LOGO; _delegateUpdateScene += OnUpdateLogoScene; _interval = 0.0f; } }
void OnUpdateLogoScene() { _interval += Time.deltaTime; if (_interval >= dfDefine.INTERVAL_LOGO) { _delegateUpdateScene -= OnUpdateLogoScene; Application.LoadLevel(1);//"Patch" _gameState = dfDefine.GameState.GAMESTATE_PATCH; //_delegateUpdateScene += PatchStart; //_delegateUpdateScene += OnUpdatePatchScene; } }
public void PatchEnd() { _gameState = dfDefine.GameState.GAMESTATE_LOBBY; Application.LoadLevel(2);//"Patch" }
public override void Init() { _gameState = dfDefine.GameState.GAMESTATE_NONE;// GAMESTATE_LAUNCH; Object.DontDestroyOnLoad(this); }