コード例 #1
0
        public void SingleDeckTotalValue()
        {
            deck Deck             = new deck(1);
            int  InitialCardTotal = CardExploration.extensions.extensions.CardTotal(Deck.Cards);

            Assert.AreEqual(InitialCardTotal, 364);
        }
コード例 #2
0
    void Awake()          //varaibles to initiate only one time for scene
    {
        instance  = this; //this script
        left_time = bonus_time;
        int_time  = -1;

        GenerateCardDeckSprite();//fuse clubs[], spades[], diamonds[] and hearts[] in one array

        //setup deck sprite
        GetComponent <Image> ().sprite = card_back_sprite;
        new_card_anim.transform.GetChild(0).transform.GetChild(0).GetComponent <Image> ().sprite = card_back_sprite;

        animation_duration      = new_card_anim.GetComponent <Animation> ().GetClip("new_card_anim").length;
        undo_animation_duration = new_card_anim.GetComponent <Animation> ().GetClip("undo_to_deck_card_anim").length;
        if (PyramidMenu.GetInstance().endDialog_moveAnimator.gameObject.activeSelf)
        {
            popup_animation_duration = PyramidMenu.GetInstance().endDialog_moveAnimator.GetCurrentAnimatorClipInfo(0).Length;
        }

        gpend_button.interactable = false;
        mustEnableEndButton       = false;
        mustEnableDeckImage       = false;
        total_card_on_board       = 0;

        //Debug.Log ("board cards = " + total_card_on_board + " ...max same rank = " + max_number_of_card_with_the_same_rank_on_board);
    }
コード例 #3
0
ファイル: client.cs プロジェクト: DocJesus/cardGame
 public unsafe deck fillDeck(deck tofill)
 {
     for (int i = 0; i < deck.getSize(); i++)
     {
         Carte carte = deck.getElem(i);
         tofill.couleur[i] = Convert.ToChar(carte.getCouleur());
         tofill.value[i]   = Convert.ToInt32(carte.getType());
     }
     return(tofill);
 }
コード例 #4
0
        public void ShuffleValue()
        {
            deck Deck             = new deck(1);
            int  InitialCardTotal = CardExploration.extensions.extensions.CardTotal(Deck.Cards);

            Deck.Cards.Shuffle();
            int ShuffledCardTotal = CardExploration.extensions.extensions.CardTotal(Deck.Cards);

            Assert.AreEqual(InitialCardTotal, ShuffledCardTotal);
        }
コード例 #5
0
        public Boolean delete(Int32 id)
        {
            deck de = db.decks.Where(x => x.id == id).Single();

            db.decks.DeleteOnSubmit(de);

            db.SubmitChanges();

            return(true);
        }
コード例 #6
0
ファイル: deck_editor.cs プロジェクト: daimonstar1/iWin
    void Advanced()
    {
        deck my_target = (deck)target;

        EditorGUI.BeginChangeCheck();
        Undo.RecordObject(my_target, "edit_advanced");

        my_target.editor_show_advanced = EditorGUILayout.Foldout(my_target.editor_show_advanced, "Advanced");
        if (my_target.editor_show_advanced)
        {
            EditorGUI.indentLevel++;
            my_target.editor_show_gui = EditorGUILayout.Foldout(my_target.editor_show_gui, "GUI");
            if (my_target.editor_show_gui)
            {
                EditorGUI.indentLevel++;
                my_target.show_win_or_lose_screen_after_delay = EditorGUILayout.FloatField("show gameOver screen after", my_target.show_win_or_lose_screen_after_delay);
                my_target.hide_win_or_lose_screen_after_delay = EditorGUILayout.FloatField("exit gameOver screen after", my_target.hide_win_or_lose_screen_after_delay);

                EditorGUI.indentLevel++;
                my_target.score_text          = EditorGUILayout.ObjectField("score text", my_target.score_text, typeof(Text), true) as Text;
                my_target.bonus_text          = EditorGUILayout.ObjectField("bonus text", my_target.bonus_text, typeof(Text), true) as Text;
                my_target.combo_text          = EditorGUILayout.ObjectField("combo text", my_target.combo_text, typeof(Text), true) as Text;
                my_target.deck_card_left_text = EditorGUILayout.ObjectField("deck card left text", my_target.deck_card_left_text, typeof(Text), true) as Text;
                my_target.undo_button         = EditorGUILayout.ObjectField("undo button", my_target.undo_button, typeof(Button), true) as Button;
                my_target.gpend_button        = EditorGUILayout.ObjectField("gpend button", my_target.gpend_button, typeof(Button), true) as Button;
                EditorGUI.indentLevel--;


                EditorGUI.indentLevel++;
                my_target.final_score       = EditorGUILayout.ObjectField("Final Score", my_target.final_score, typeof(Text), true) as Text;
                my_target.final_bonus_score = EditorGUILayout.ObjectField("Final Bonus Score", my_target.final_bonus_score, typeof(Text), true) as Text;
                my_target.final_total_score = EditorGUILayout.ObjectField("Final Total Score", my_target.final_total_score, typeof(Text), true) as Text;
                EditorGUI.indentLevel--;

                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();
            my_target.ghost_card           = EditorGUILayout.ObjectField("ghost card", my_target.ghost_card, typeof(Transform), true) as Transform;
            my_target.board                = EditorGUILayout.ObjectField("board", my_target.board, typeof(Transform), true) as Transform;
            my_target.target_new_card      = EditorGUILayout.ObjectField("target_new_card", my_target.target_new_card, typeof(Image), true) as Image;
            my_target.new_card_anim_sprite = EditorGUILayout.ObjectField("new_card_anim_sprite", my_target.new_card_anim_sprite, typeof(Image), true) as Image;
            my_target.new_card_anim        = EditorGUILayout.ObjectField("new_card_anim", my_target.new_card_anim, typeof(Animation), true) as Animation;


            EditorGUI.indentLevel--;
        }

        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(my_target);
        }
    }
コード例 #7
0
        public Deck update(Deck d)
        {
            deck de = db.decks.Where(x => x.id == d.id).Single();

            de.description = d.description;
            de.event_id    = d.event_id;
            de.title       = d.title;

            db.SubmitChanges();

            return(d);
        }
コード例 #8
0
ファイル: Program.cs プロジェクト: DocJesus/cardGame
        public int print_deck(deck deck)
        {
            int i = 0;

            for (int k = 0; k < 8; k++)
            {
                if (deck.value[k] != -1)
                {
                    Console.WriteLine(k + "em carte est un(e) " + (Type)deck.value[k] + " de " + (Couleur)deck.couleur[k]);
                    i = i + 1;
                }
            }
            return(i);
        }
コード例 #9
0
            //Deck Constructor
            public Deck(ref deck dStruct)
            {
                DStruct = dStruct;
                suits   = new Card.Suit[Constants.NO_OF_SUITS];
                values  = new Card.Value[Constants.NO_OF_CARD_VALUES];

                for (int i = 0; i < Constants.NO_OF_SUITS; i++)
                {
                    suits[i] = new Game.Deck.Card.Suit(DeckStruct.suits[i]);
                }
                for (int i = 0; i < Constants.NO_OF_CARD_VALUES; i++)
                {
                    values[i] = new Game.Deck.Card.Value(DeckStruct.values[i]);
                }
            }//end default Deck constructor
コード例 #10
0
ファイル: deck_editor.cs プロジェクト: daimonstar1/iWin
    void Sfx()
    {
        deck my_target = (deck)target;

        EditorGUI.BeginChangeCheck();
        Undo.RecordObject(my_target, "edit_sfx");


        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(my_target);
        }

        EditorGUILayout.Space();
    }
コード例 #11
0
        public void MultiDeckTotalValue()
        {
            deck Deck             = new deck(2);
            int  InitialCardTotal = CardExploration.extensions.extensions.CardTotal(Deck.Cards);

            Assert.AreEqual(InitialCardTotal, (364 * 2));

            Deck             = new deck(3);
            InitialCardTotal = CardExploration.extensions.extensions.CardTotal(Deck.Cards);
            Assert.AreEqual(InitialCardTotal, (364 * 3));

            Deck             = new deck(4);
            InitialCardTotal = CardExploration.extensions.extensions.CardTotal(Deck.Cards);
            Assert.AreEqual(InitialCardTotal, (364 * 4));
        }
コード例 #12
0
        public Deck create(Deck d)
        {
            deck de = new deck();

            de.description = d.description;
            de.event_id    = d.event_id;
            de.title       = d.title;

            db.decks.InsertOnSubmit(de);

            db.SubmitChanges();

            d.id = de.id;

            return(d);
        }
コード例 #13
0
        static void Main(string[] args)
        {
            Console.ReadLine();

            //Write Start Time
            Task.Run(() => TimeRecordManager.RecordTime("startTime"));
            string docPath =
                Environment.GetFolderPath(Environment.SpecialFolder.Desktop);

            deck               Deck    = new deck(1);
            IApproximator      Qfunc   = new LinearApproximator(10, 2);
            IExplorationPolicy Policy  = new RQlearning(0.0001, 0.99, Qfunc);
            PlayerAction       Actions = new PlayerAction();
            Agent              player  = new Agent(Policy);

            using (StreamWriter outputFile = new StreamWriter(Path.Combine(docPath, "learning rate.csv")))
            {
                for (int i = 0; i < 10000; i++)
                {
                    // Single deck game instance
                    Game game = new Game(1);
                    IGameState <card> initial = game.NewRound(0);
                    long counter = 0;

                    while (initial.Reward > 0.0)
                    {
                        int action = player.MakeDecision(initial.GetState(), Enum.GetValues(Actions.GetType()).Cast <int>());
                        initial = game.Transition(action);
                        player.UpdatePolicy(initial.GetState(), action, initial.Reward);
                        counter++;
                    }

                    //Player Score
                    outputFile.WriteLine(counter.ToString());
                    Console.WriteLine("Number of Rounds " + counter.ToString());
                }
            }
            //Write End Time
/*            Task.Run(() => TimeRecordManager.RecordTime("endTime"));*/
            Console.ReadLine();
            ///
            ///    |----Agent------|
            ///    |               |
            ///    |--Environment--|
            ///
            ///    Passing State and Reward to Agent in return for Action Passed to Environment
        }
コード例 #14
0
    // Start is called before the first frame update
    void Start()
    {
        if (instance != null)
        {
            Destroy(this.gameObject);
            return;
        }

        decklist           = new List <int>();
        bosslist           = new List <int>();
        additionalDecklist = new List <int>();
        bossDecklist       = new List <int>();
        initialdeck();
        initialboss();
        initialadd();
        initialbossdeck();

        instance = this;
        DontDestroyOnLoad(this);
    }
コード例 #15
0
ファイル: deck_editor.cs プロジェクト: daimonstar1/iWin
    void Rules()
    {
        deck my_target = (deck)target;

        EditorGUI.BeginChangeCheck();
        Undo.RecordObject(my_target, "edit_rules");

        EditorGUILayout.LabelField("Deck");
        //my_target.give_an_useful_card_not_less_than_n_new_card_from_the_deck = EditorGUILayout.IntField("Max number of useless card to discover before find a good card", my_target.give_an_useful_card_not_less_than_n_new_card_from_the_deck);
        my_target.maxUndoSteps = EditorGUILayout.IntField("Max undo steps", my_target.maxUndoSteps);

        EditorGUI.indentLevel--;

        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(my_target);
        }

        EditorGUILayout.Space();
    }
コード例 #16
0
ファイル: deck_editor.cs プロジェクト: daimonstar1/iWin
    void Score()
    {
        deck my_target = (deck)target;

        EditorGUI.BeginChangeCheck();

        EditorGUILayout.LabelField("Score");
        EditorGUI.indentLevel++;
        my_target.ghostScoreFinalPos = EditorGUILayout.ObjectField("Ghost Score Final Pos", my_target.ghostScoreFinalPos, typeof(Transform), true) as Transform;
        my_target.normal_card_score  = EditorGUILayout.IntField("Normal card", my_target.normal_card_score);

        my_target.expose_card_score = EditorGUILayout.IntField("Expose card", my_target.expose_card_score);
        my_target.undo_score        = EditorGUILayout.IntField("Undo", my_target.undo_score);

        my_target.bonus_time = EditorGUILayout.FloatField("Bonus time (secs)", my_target.bonus_time);
        EditorGUI.indentLevel--;

        EditorGUILayout.Space();

        EditorGUILayout.LabelField("Combo");
        EditorGUI.indentLevel++;

        my_target.combo_enabled = EditorGUILayout.Toggle("Combos enabled", my_target.combo_enabled);

        for (int i = 0; i < 7; i++)
        {
            my_target.combo_texts[i]    = EditorGUILayout.TextField("Combo Text " + (i + 1).ToString(), my_target.combo_texts[i]);
            my_target.combo_scores[i]   = EditorGUILayout.IntField("Combo Score " + (i + 1).ToString(), my_target.combo_scores[i]);
            my_target.combo_triggers[i] = EditorGUILayout.IntField("Combo Trigger " + (i + 1).ToString(), my_target.combo_triggers[i]);
        }

        EditorGUI.indentLevel--;

        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(my_target);
        }

        EditorGUILayout.Space();
    }
コード例 #17
0
ファイル: deck_editor.cs プロジェクト: daimonstar1/iWin
    void Sprites()
    {
        deck my_target = (deck)target;

        EditorGUI.BeginChangeCheck();
        Undo.RecordObject(my_target, "edit_sprite");

        my_target.editor_show_sprites = EditorGUILayout.Foldout(my_target.editor_show_sprites, "Sprites");
        if (my_target.editor_show_sprites)
        {
            EditorGUI.indentLevel++;
            my_target.editor_show_sprites_normal = EditorGUILayout.Foldout(my_target.editor_show_sprites_normal, "normal");
            if (my_target.editor_show_sprites_normal)
            {
                EditorGUI.indentLevel++;
                if (!my_target.card_back_sprite)
                {
                    GUI.color = Color.red;
                }
                else
                {
                    GUI.color = Color.white;
                }
                my_target.card_back_sprite = EditorGUILayout.ObjectField("back", my_target.card_back_sprite, typeof(Sprite), false) as Sprite;
                GUI.color = Color.white;

                my_target.editor_show_sprites_normal_clubs = EditorGUILayout.Foldout(my_target.editor_show_sprites_normal_clubs, "clubs");
                if (my_target.editor_show_sprites_normal_clubs)
                {
                    EditorGUI.indentLevel++;
                    for (int i = 0; i < 13; i++)
                    {
                        if (!my_target.clubs[i])
                        {
                            GUI.color = Color.red;
                        }
                        else
                        {
                            GUI.color = Color.white;
                        }

                        my_target.clubs[i] = EditorGUILayout.ObjectField(Sprite_name(i), my_target.clubs[i], typeof(Sprite), false) as Sprite;
                        GUI.color          = Color.white;
                    }
                    EditorGUI.indentLevel--;
                }

                my_target.editor_show_sprites_normal_spades = EditorGUILayout.Foldout(my_target.editor_show_sprites_normal_spades, "spades");
                if (my_target.editor_show_sprites_normal_spades)
                {
                    EditorGUI.indentLevel++;
                    for (int i = 0; i < 13; i++)
                    {
                        if (!my_target.spades[i])
                        {
                            GUI.color = Color.red;
                        }
                        else
                        {
                            GUI.color = Color.white;
                        }

                        my_target.spades[i] = EditorGUILayout.ObjectField(Sprite_name(i), my_target.spades[i], typeof(Sprite), false) as Sprite;
                        GUI.color           = Color.white;
                    }
                    EditorGUI.indentLevel--;
                }

                my_target.editor_show_sprites_normal_diamonds = EditorGUILayout.Foldout(my_target.editor_show_sprites_normal_diamonds, "diamonds");
                if (my_target.editor_show_sprites_normal_diamonds)
                {
                    EditorGUI.indentLevel++;
                    for (int i = 0; i < 13; i++)
                    {
                        if (!my_target.diamonds[i])
                        {
                            GUI.color = Color.red;
                        }
                        else
                        {
                            GUI.color = Color.white;
                        }

                        my_target.diamonds[i] = EditorGUILayout.ObjectField(Sprite_name(i), my_target.diamonds[i], typeof(Sprite), false) as Sprite;
                        GUI.color             = Color.white;
                    }
                    EditorGUI.indentLevel--;
                }

                my_target.editor_show_sprites_normal_hearts = EditorGUILayout.Foldout(my_target.editor_show_sprites_normal_hearts, "hearts");
                if (my_target.editor_show_sprites_normal_hearts)
                {
                    EditorGUI.indentLevel++;
                    for (int i = 0; i < 13; i++)
                    {
                        if (!my_target.hearts[i])
                        {
                            GUI.color = Color.red;
                        }
                        else
                        {
                            GUI.color = Color.white;
                        }

                        my_target.hearts[i] = EditorGUILayout.ObjectField(Sprite_name(i), my_target.hearts[i], typeof(Sprite), false) as Sprite;
                        GUI.color           = Color.white;
                    }
                    EditorGUI.indentLevel--;
                }

                EditorGUI.indentLevel--;
            }

            EditorGUI.indentLevel--;
        }

        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(my_target);
        }

        EditorGUILayout.Space();
    }
コード例 #18
0
ファイル: gameLogic.cs プロジェクト: Stefanorn/Drykkjuleikir
    IEnumerator RotateCard(deck drawnCard)
    {
        SetImgOnCardDisabled(true);
        float timer = 0;
        Quaternion orgRotation = cardChecker.transform.rotation;
        bool cardHasBeenUpdated = true;
        while (timer < rotateTimer)
        {
            cardChecker.transform.rotation = Quaternion.Lerp(orgRotation, Quaternion.Euler(0, 0, 0), timer / rotateTimer);

            if (timer / rotateTimer >= 0.5)
            {
                if (cardHasBeenUpdated)
                {
                    cardImage.sprite = cardIMG.blankCard;
                    UpdateCardGFX(drawnCard);
                    cardHasBeenUpdated = false;

                }
            }
            timer += Time.deltaTime;
            yield return new WaitForFixedUpdate();
        }
    }
コード例 #19
0
ファイル: gameLogic.cs プロジェクト: Stefanorn/Drykkjuleikir
    void UpdateCardGFX(deck card)
    {
        SetImgOnCardDisabled(false);

        UpdateSuit(card);
        UpdateNumber(card);
        if (card.card == Card.ace ||
            card.card == Card.jack ||
            card.card == Card.queen ||
            card.card == Card.king)
        {
            UpdateHighCardIMG(card);
        }
        else
        {
            if (card.card == Card.two)
            {
                SetUpImgAndPatern(2);
                UpdateSortImg(card);
            }
            else if (card.card == Card.three)
            {
                SetUpImgAndPatern(3);
                UpdateSortImg(card);
            }
            else if (card.card == Card.four)
            {
                SetUpImgAndPatern(4);
                UpdateSortImg(card);
            }
            else if (card.card == Card.five)
            {
                SetUpImgAndPatern(5);
                UpdateSortImg(card);
            }
            else if (card.card == Card.six)
            {
                SetUpImgAndPatern(6);
                UpdateSortImg(card);
            }
            else if (card.card == Card.seven)
            {
                SetUpImgAndPatern(7);
                UpdateSortImg(card);
            }
            else if (card.card == Card.eight)
            {
                SetUpImgAndPatern(8);
                UpdateSortImg(card);
            }
            else if (card.card == Card.nine)
            {
                SetUpImgAndPatern(9);
                UpdateSortImg(card);
            }
            else if (card.card == Card.ten)
            {
                SetUpImgAndPatern(10);
                UpdateSortImg(card);
            }
        }
    }
コード例 #20
0
ファイル: gameLogic.cs プロジェクト: Stefanorn/Drykkjuleikir
 private void UpdateHighCardIMG(deck card)
 {
     if (card.card == Card.ace)
     {
         higCardImageOnCard.gameObject.SetActive(true);
         if (card.suit == Suit.clubs)
         {
             higCardImageOnCard.sprite = cardIMG.aceSpade;
         }
         else if (card.suit == Suit.dimond)
         {
             higCardImageOnCard.sprite = cardIMG.aceDimond;
         }
         else if (card.suit == Suit.spade)
         {
             higCardImageOnCard.sprite = cardIMG.aceSpade;
         }
         else if (card.suit == Suit.heart)
         {
             higCardImageOnCard.sprite = cardIMG.aceHeart;
         }
     }
     else if (card.card == Card.jack)
     {
         higCardImageOnCard.gameObject.SetActive(true);
         if (card.suit == Suit.clubs)
         {
             higCardImageOnCard.sprite = cardIMG.jackClubs;
         }
         else if (card.suit == Suit.dimond)
         {
             higCardImageOnCard.sprite = cardIMG.jackDimond;
         }
         else if (card.suit == Suit.spade)
         {
             higCardImageOnCard.sprite = cardIMG.jackSpade;
         }
         else if (card.suit == Suit.heart)
         {
             higCardImageOnCard.sprite = cardIMG.jackHeart;
         }
     }
     else if (card.card == Card.queen)
     {
         higCardImageOnCard.gameObject.SetActive(true);
         if (card.suit == Suit.clubs)
         {
             higCardImageOnCard.sprite = cardIMG.queenClubs;
         }
         else if (card.suit == Suit.dimond)
         {
             higCardImageOnCard.sprite = cardIMG.queenDimond;
         }
         else if (card.suit == Suit.spade)
         {
             higCardImageOnCard.sprite = cardIMG.queenSpade;
         }
         else if (card.suit == Suit.heart)
         {
             higCardImageOnCard.sprite = cardIMG.queenHeart;
         }
     }
     else if (card.card == Card.king)
     {
         higCardImageOnCard.gameObject.SetActive(true);
         if (card.suit == Suit.clubs)
         {
             higCardImageOnCard.sprite = cardIMG.kingClubs;
         }
         else if (card.suit == Suit.dimond)
         {
             higCardImageOnCard.sprite = cardIMG.kingDimond;
         }
         else if (card.suit == Suit.spade)
         {
             higCardImageOnCard.sprite = cardIMG.kingSpade;
         }
         else if (card.suit == Suit.heart)
         {
             higCardImageOnCard.sprite = cardIMG.kingHeart;
         }
     }
 }
コード例 #21
0
ファイル: gameLogic.cs プロジェクト: Stefanorn/Drykkjuleikir
 private void UpdateSuit(deck card)
 {
     foreach (Image sort in sortOnCard)
     {
         sort.gameObject.SetActive(true);
         if (card.suit == Suit.heart)
         {
             sort.sprite = cardIMG.heart;
         }
         else if (card.suit == Suit.spade)
         {
             sort.sprite = cardIMG.spade;
         }
         else if (card.suit == Suit.dimond)
         {
             sort.sprite = cardIMG.dimond;
         }
         else if (card.suit == Suit.clubs)
         {
             sort.sprite = cardIMG.clubs;
         }
     }
 }
コード例 #22
0
ファイル: gameLogic.cs プロジェクト: Stefanorn/Drykkjuleikir
    private void UpdateNumber(deck card)
    {
        foreach (Text number in numberOnCard)
        {
            number.gameObject.SetActive(true); //þarf ekki að vera kallað í hvert sinn

            if (card.card == Card.ace)
            {
                number.text = "A";
            }
            else if (card.card == Card.two)
            {
                number.text = "2";
            }
            else if (card.card == Card.three)
            {
                number.text = "3";

            }
            else if (card.card == Card.four)
            {
                number.text = "4";
            }
            else if (card.card == Card.five)
            {
                number.text = "5";
            }
            else if (card.card == Card.six)
            {
                number.text = "6";
            }
            else if (card.card == Card.seven)
            {
                number.text = "7";
            }
            else if (card.card == Card.eight)
            {
                number.text = "8";
            }
            else if (card.card == Card.nine)
            {
                number.text = "9";
            }
            else if (card.card == Card.ten)
            {
                number.text = "10";
            }
            else if (card.card == Card.jack)
            {
                number.text = "G";
            }
            else if (card.card == Card.queen)
            {
                number.text = "Q";
            }
            else if (card.card == Card.king)
            {
                number.text = "K";
            }
        }
    }