// Called on first frame protected virtual void Start() { perfectInARow = 0; this.player = GameObject.FindWithTag("Player").GetComponent <Transform>(); this.characterHealth = FindObjectOfType <CharacterHealth>(); this.canvas = FindObjectOfType <Canvas>().gameObject; this.perfectStreakTextManager = FindObjectOfType <PerfectStreakTextManager>(); this.danceManager = FindObjectOfType <danceTileManager>(); }
void Awake() { Instance = this; }
private void Start() { danceManager = danceTileManager.Instance; }