public static void setPhaseByID(currentPhase phase) { switch (phase) { case currentPhase.target: curPhase = Phases[0] as targetPhase; break; case currentPhase.type: curPhase = Phases[1] as typePhase; break; case currentPhase.vote: curPhase = Phases[2] as votePhase; break; case currentPhase.tiebreaker: curPhase = Phases[3] as tiebreakerPhase; break; case currentPhase.showcase: curPhase = Phases[4] as showcasePhase; break; case currentPhase.ending: curPhase = Phases[5] as endingPhase; break; } }
public static void setPhaseByID(currentPhase phase) { switch(phase) { case currentPhase.target: curPhase = Phases[0] as targetPhase; break; case currentPhase.type: curPhase = Phases[1] as typePhase; break; case currentPhase.vote: curPhase = Phases[2] as votePhase; break; case currentPhase.tiebreaker: curPhase = Phases[3] as tiebreakerPhase; break; case currentPhase.showcase: curPhase = Phases[4] as showcasePhase; break; case currentPhase.ending: curPhase = Phases[5] as endingPhase; break; } }
public void setPhase(currentPhase phase) { setPhaseByID(phase); currentPlayer.setAllPlayersCompleted(false); StartCoroutine(curPhase.onStartJingle()); }