void Start() { car = GetComponent <CarController>(); car_state = GetComponent <csCarState>(); ai = GetComponent <CarAIControl>(); tracker = GetComponent <WaypointProgressTracker>(); Original_Destroy = GameObject.Find("Original_Target_Setting").GetComponent <csDestroy_Original>(); Ranking = GameObject.Find("Directional Light").GetComponent <csRanking>(); GameTimer = GameObject.Find("Directional Light").GetComponent <csGameTimer>(); }
void Start() { Ranking = GameObject.Find("Directional Light").GetComponent<csRanking>(); Player1_traker = GameObject.Find("MyPlayer").GetComponent<WaypointProgressTracker>(); Player2_traker = GameObject.Find("Computer1").GetComponent<WaypointProgressTracker>(); Player3_traker = GameObject.Find("Computer2").GetComponent<WaypointProgressTracker>(); Player4_traker = GameObject.Find("Computer3").GetComponent<WaypointProgressTracker>(); P1_CollCheck = GameObject.Find("MyPlayer").GetComponent<csCollisionCheck>(); P2_CollCheck = GameObject.Find("Computer1").GetComponent<csCollisionCheck>(); P3_CollCheck = GameObject.Find("Computer2").GetComponent<csCollisionCheck>(); P4_CollCheck = GameObject.Find("Computer3").GetComponent<csCollisionCheck>(); P1_Controller = GameObject.Find("MyPlayer").GetComponent<CarController>(); P2_Controller = GameObject.Find("Computer1").GetComponent<CarController>(); P3_Controller = GameObject.Find("Computer2").GetComponent<CarController>(); P4_Controller = GameObject.Find("Computer3").GetComponent<CarController>(); }
void Start() { car = GetComponent<CarController>(); car_state = GetComponent<csCarState>(); ai = GetComponent<CarAIControl>(); tracker = GetComponent<WaypointProgressTracker>(); Original_Destroy = GameObject.Find("Original_Target_Setting").GetComponent<csDestroy_Original>(); Ranking = GameObject.Find("Directional Light").GetComponent<csRanking>(); GameTimer = GameObject.Find("Directional Light").GetComponent<csGameTimer>(); }