コード例 #1
0
        cpPolyShapeNearestPointQuery(cpPolyShape poly, cpVect p, cpNearestPointQueryInfo* info)
        {
            int count = poly.numVerts;
            cpSplittingPlane planes = poly.tPlanes;
            cpVect[] verts = poly.tVerts;

            cpVect v0 = verts[count - 1];
            double minDist = double.PositiveInfinity;
            cpVect closestPoint = cpvzero;
            bool outside = false;

            for (int i = 0; i < count; i++)
            {
                if (cpSplittingPlaneCompare(planes[i], p) > 0.0f) outside = true;

                cpVect v1 = verts[i];
                cpVect closest = cpClosetPointOnSegment(p, v0, v1);

                double dist = cpVect.Distance(p, closest);
                if (dist < minDist)
                {
                    minDist = dist;
                    closestPoint = closest;
                }

                v0 = v1;
            }

            info.shape = (cpShape)poly;
            info.p = closestPoint; // TODO div/0
            info.d = (outside ? minDist : -minDist);
        }
コード例 #2
0
ファイル: cpShape.cs プロジェクト: Cocos2DXNA/CocosPhysics
cpSegmentShapeNearestPointQuery(cpSegmentShape seg, cpVect p, cpNearestPointQueryInfo info)
{
	cpVect closest = cpClosetPointOnSegment(p, seg.ta, seg.tb);
	
	cpVect delta = cpVect.Sub(p, closest);
	double d = cpvlength(delta);
	double r = seg.r;
	
	info.shape = (cpShape )seg;
	info.p = (d ? cpVect.Add(closest, cpVect.Multiply(delta, r/d)) : closest);
	info.d = d - r;
}
コード例 #3
0
ファイル: cpShape.cs プロジェクト: Cocos2DXNA/CocosPhysics
cpShapeNearestPointQuery(cpShape shape, cpVect p, ref cpNearestPointQueryInfo info)
{
	cpNearestPointQueryInfo blank = new cpNearestPointQueryInfo() {null, cpvzero, double.PositiveInfinity};
	info = blank;
	shape.klass.nearestPointQuery(shape, p, info);
	return info.d;
}
コード例 #4
0
ファイル: cpShape.cs プロジェクト: Cocos2DXNA/CocosPhysics
cpCicleShapeNearestPointQuery(cpCircleShape circle, cpVect p, cpNearestPointQueryInfo info)
{
	cpVect delta = cpVect.Sub(p, circle.tc);
	double d = cpvlength(delta);
	double r = circle.r;
	
	info.shape = (cpShape )circle;
	info.p = cpVect.Add(circle.tc, cpVect.Multiply(delta, r/d)); // TODO div/0
	info.d = d - r;
}
コード例 #5
0
ファイル: cpShape.cs プロジェクト: Cocos2DXNA/CocosPhysics
cpShapePointQuery(cpShape shape, cpVect p){
	cpNearestPointQueryInfo info = new cpNearestPointQueryInfo() 
        {
                null, 
                cpvzero, 
                double.PositiveInfinity
        };
	cpShapeNearestPointQuery(shape, p, ref info);
	
	return (info.d < 0.0f);
}