コード例 #1
0
ファイル: unicycleLayer.cs プロジェクト: foobit/ChipmunkSharp
        public override void OnEnter()
        {
            base.OnEnter();

            SetSubTitle("This unicycle is completely driven and balanced by a single cpSimpleMotor.\nMove the mouse to make the unicycle follow it.");

            space.SetIterations(30);
            space.SetGravity(new cpVect(0, -500));

            {
                cpShape shape      = null;
                cpBody  staticBody = space.GetStaticBody();

                shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-3200, -240), new cpVect(3200, -240), 0.0f));
                shape.SetElasticity(1.0f);
                shape.SetFriction(1.0f);
                shape.SetFilter(NOT_GRABBABLE_FILTER);

                shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(0, -200), new cpVect(240, -240), 0.0f));
                shape.SetElasticity(1.0f);
                shape.SetFriction(1.0f);
                shape.SetFilter(NOT_GRABBABLE_FILTER);

                shape = space.AddShape(new cpSegmentShape(staticBody, new cpVect(-240, -240), new cpVect(0, -200), 0.0f));
                shape.SetElasticity(1.0f);
                shape.SetFriction(1.0f);
                shape.SetFilter(NOT_GRABBABLE_FILTER);
            }


            {
                float radius = 20.0f;
                float mass   = 1.0f;

                float moment = cp.MomentForCircle(mass, 0.0f, radius, cpVect.Zero);

                wheel_body = space.AddBody(new cpBody(mass, moment));
                wheel_body.SetPosition(new cpVect(0.0f, -160.0f + radius));

                cpShape shape = space.AddShape(new cpCircleShape(wheel_body, radius, cpVect.Zero));
                shape.SetFriction(0.7f);
                shape.SetFilter(new cpShapeFilter(1, cp.ALL_CATEGORIES, cp.ALL_CATEGORIES));
            }

            {
                float cog_offset = 30.0f;

                cpBB bb1 = new cpBB(-5.0f, 0.0f - cog_offset, 5.0f, cog_offset * 1.2f - cog_offset);
                cpBB bb2 = new cpBB(-25.0f, bb1.t, 25.0f, bb1.t + 10.0f);

                float mass   = 3.0f;
                float moment = cp.MomentForBox2(mass, bb1) + cp.MomentForBox2(mass, bb2);

                balance_body = space.AddBody(new cpBody(mass, moment));
                balance_body.SetPosition(new cpVect(0.0f, wheel_body.GetPosition().y + cog_offset));

                cpShape shape = null;

                shape = space.AddShape(cpPolyShape.BoxShape2(balance_body, bb1, 0.0f));
                shape.SetFriction(1.0f);
                shape.SetFilter(new cpShapeFilter(1, cp.ALL_CATEGORIES, cp.ALL_CATEGORIES));

                shape = space.AddShape(cpPolyShape.BoxShape2(balance_body, bb2, 0.0f));
                shape.SetFriction(1.0f);
                shape.SetFilter(new cpShapeFilter(1, cp.ALL_CATEGORIES, cp.ALL_CATEGORIES));
            }

            cpVect anchorA  = balance_body.WorldToLocal(wheel_body.GetPosition());
            cpVect groove_a = cpVect.cpvadd(anchorA, new cpVect(0.0f, 30.0f));
            cpVect groove_b = cpVect.cpvadd(anchorA, new cpVect(0.0f, -10.0f));

            space.AddConstraint(new cpGrooveJoint(balance_body, wheel_body, groove_a, groove_b, cpVect.Zero));
            space.AddConstraint(new cpDampedSpring(balance_body, wheel_body, anchorA, cpVect.Zero, 0.0f, 6.0e2f, 30.0f));

            motor = space.AddConstraint(new cpSimpleMotor(wheel_body, balance_body, 0.0f));
            motor.SetPreSolveFunc((s) => motor_preSolve(motor, s));

            {
                float width  = 100.0f;
                float height = 20.0f;
                float mass   = 3.0f;

                cpBody boxBody = space.AddBody(new cpBody(mass, cp.MomentForBox(mass, width, height)));
                boxBody.SetPosition(new cpVect(200, -100));

                cpShape shape = space.AddShape(cpPolyShape.BoxShape(boxBody, width, height, 0.0f));
                shape.SetFriction(0.7f);
            }


            Schedule();
        }