コード例 #1
0
ファイル: arrowHit.cs プロジェクト: LCLY/Carnival-VR
 // Start is called before the first frame update
 void Start()
 {
     ts          = gameController.GetComponent <targetScript>();
     audioSound  = gameController.GetComponent <AudioSource>();
     countScript = countDownScriptObj.GetComponent <countdownTimer>();
     bs          = gameController.GetComponent <balanceScript>();
 }
コード例 #2
0
ファイル: targetScript.cs プロジェクト: LCLY/Carnival-VR
 // Start is called before the first frame update
 void Start()
 {
     targetAnimator1    = target1.GetComponent <Animator>();
     targetAnimator2    = target2.GetComponent <Animator>();
     targetAnimator3    = target3.GetComponent <Animator>();
     targetAnimator4    = target4.GetComponent <Animator>();
     targetAnimator5    = target5.GetComponent <Animator>();
     targetAnimator6    = target6.GetComponent <Animator>();
     countScript        = countDownTimerObj.GetComponent <countdownTimer>();
     moveScript         = movingTarget.GetComponent <moveLeftRight>();
     scoreText          = scoreTextObj.GetComponent <Text>();
     highScoreText      = highScoreTextObj.GetComponent <Text>();
     highScore          = PlayerPrefs.GetInt("highscore", highScore);
     highScoreText.text = "High Score: " + highScore.ToString();
 }