void OnCollisionEnter2D(Collision2D col) { if (col.collider.tag == "Player") { controls Player = col.collider.GetComponent <controls>(); if (this.tag == "EC") { Player.setEnergyCells(Qtd, false); } else if (this.tag == "PT") { Player.setPowerTanks(Qtd, false); } else if (this.tag == "WD") { Player.setWood(Qtd, false); } else if (this.tag == "MT") { Player.setMetal(Qtd, false); } else if (this.tag == "CN") { Player.setCannons(Qtd, false); } Destroy(gameObject); } }
public void MoneyBitch() { Recursos(); if (ClickBtn.TowerPrefab.tag == "TorreAzul") { if (metal >= 100 && wood >= 25 && energycell >= 2 && cannons >= 1) { HaveMoney = true; Player.setMetal(100, true); Player.setEnergyCells(2, true); Player.setCannons(1, true); Player.setWood(25, true); } else { print("Bitch better have my money"); } } else if (ClickBtn.TowerPrefab.tag == "TorreRoxa") { if (metal >= 100 && wood >= 25 && powertank >= 2) { HaveMoney = true; Player.setMetal(100, true); Player.setPowerTanks(2, true); Player.setWood(25, true); } } else if (ClickBtn.TowerPrefab.tag == "Eletrica") { if (metal >= 100 && wood >= 25 && powertank >= 2 && energycell >= 2 && cannons >= 1) { HaveMoney = true; Player.setMetal(100, true); Player.setPowerTanks(2, true); Player.setWood(25, true); Player.setEnergyCells(2, true); Player.setCannons(1, true); } } }