void OnTriggerEnter(Collider col) { Debug.Log("Somethings in pick up collider"); if (col.gameObject.tag == "controller" && !canBePickedup && !isHeld) { if (debugMode) Debug.Log("Pick up object being tapped by controller"); canBePickedup = true; lastTouchedByController = col.gameObject; gameObject.GetComponent<MeshRenderer>().material.color = Color.red; controllers = col.gameObject.GetComponent<controllerFinder>(); lastTouchedIndex = col.gameObject.GetComponent<controllerIndexKeeper>().controllerIndex; } }
// Use this for initialization void Start() { controllers = GameObject.Find("treasureManager").GetComponent<controllerFinder>(); }