コード例 #1
0
 public static void Test1()
 {
     com.epl.geometry.Point2D[] pts = new com.epl.geometry.Point2D[10];
     for (int i = 0; i < 10; i++)
     {
         com.epl.geometry.Point2D pt = new com.epl.geometry.Point2D();
         pt.x   = i;
         pt.y   = 0;
         pts[i] = pt;
     }
     com.epl.geometry.TreapComparatorForTesting c = new com.epl.geometry.TreapComparatorForTesting(pts);
     com.epl.geometry.Treap treap = new com.epl.geometry.Treap();
     treap.SetComparator(c);
     int[] nodes = new int[10];
     for (int i_1 = 0; i_1 < 10; i_1++)
     {
         nodes[i_1] = treap.AddElement(i_1, -1);
     }
     for (int i_2 = 1; i_2 < 10; i_2++)
     {
         NUnit.Framework.Assert.IsTrue(treap.GetPrev(nodes[i_2]) == nodes[i_2 - 1]);
     }
     for (int i_3 = 0; i_3 < 9; i_3++)
     {
         NUnit.Framework.Assert.IsTrue(treap.GetNext(nodes[i_3]) == nodes[i_3 + 1]);
     }
     treap.DeleteNode(nodes[0], -1);
     treap.DeleteNode(nodes[2], -1);
     treap.DeleteNode(nodes[4], -1);
     treap.DeleteNode(nodes[6], -1);
     treap.DeleteNode(nodes[8], -1);
     NUnit.Framework.Assert.IsTrue(treap.GetPrev(nodes[3]) == nodes[1]);
     NUnit.Framework.Assert.IsTrue(treap.GetPrev(nodes[5]) == nodes[3]);
     NUnit.Framework.Assert.IsTrue(treap.GetPrev(nodes[7]) == nodes[5]);
     NUnit.Framework.Assert.IsTrue(treap.GetPrev(nodes[9]) == nodes[7]);
     NUnit.Framework.Assert.IsTrue(treap.GetNext(nodes[1]) == nodes[3]);
     NUnit.Framework.Assert.IsTrue(treap.GetNext(nodes[3]) == nodes[5]);
     NUnit.Framework.Assert.IsTrue(treap.GetNext(nodes[5]) == nodes[7]);
     NUnit.Framework.Assert.IsTrue(treap.GetNext(nodes[7]) == nodes[9]);
 }
コード例 #2
0
        internal bool NeedsCrackingImpl_()
        {
            bool b_needs_cracking = false;

            if (m_sweep_structure == null)
            {
                m_sweep_structure = new com.epl.geometry.Treap();
            }
            com.epl.geometry.AttributeStreamOfInt32 event_q = new com.epl.geometry.AttributeStreamOfInt32(0);
            event_q.Reserve(m_shape.GetTotalPointCount() + 1);
            com.epl.geometry.EditShape.VertexIterator iter = m_shape.QueryVertexIterator();
            for (int vert = iter.Next(); vert != -1; vert = iter.Next())
            {
                event_q.Add(vert);
            }
            System.Diagnostics.Debug.Assert((m_shape.GetTotalPointCount() == event_q.Size()));
            m_shape.SortVerticesSimpleByY_(event_q, 0, event_q.Size());
            event_q.Add(-1);
            // for termination;
            // create user indices to store edges that end at vertices.
            int edge_index_1 = m_shape.CreateUserIndex();
            int edge_index_2 = m_shape.CreateUserIndex();

            m_sweep_comparator = new com.epl.geometry.SweepComparator(m_shape, m_tolerance, !m_bAllowCoincident);
            m_sweep_structure.SetComparator(m_sweep_comparator);
            com.epl.geometry.AttributeStreamOfInt32 swept_edges_to_delete = new com.epl.geometry.AttributeStreamOfInt32(0);
            com.epl.geometry.AttributeStreamOfInt32 edges_to_insert       = new com.epl.geometry.AttributeStreamOfInt32(0);
            // Go throught the sorted vertices
            int event_q_index = 0;

            com.epl.geometry.Point2D cluster_pt = new com.epl.geometry.Point2D();
            // sweep-line algorithm:
            for (int vertex = event_q.Get(event_q_index++); vertex != -1;)
            {
                m_shape.GetXY(vertex, cluster_pt);
                do
                {
                    int next_vertex = m_shape.GetNextVertex(vertex);
                    int prev_vertex = m_shape.GetPrevVertex(vertex);
                    if (next_vertex != -1 && m_shape.CompareVerticesSimpleY_(vertex, next_vertex) < 0)
                    {
                        edges_to_insert.Add(vertex);
                        edges_to_insert.Add(next_vertex);
                    }
                    if (prev_vertex != -1 && m_shape.CompareVerticesSimpleY_(vertex, prev_vertex) < 0)
                    {
                        edges_to_insert.Add(prev_vertex);
                        edges_to_insert.Add(prev_vertex);
                    }
                    // Continue accumulating current cluster
                    int attached_edge_1 = m_shape.GetUserIndex(vertex, edge_index_1);
                    if (attached_edge_1 != -1)
                    {
                        swept_edges_to_delete.Add(attached_edge_1);
                        m_shape.SetUserIndex(vertex, edge_index_1, -1);
                    }
                    int attached_edge_2 = m_shape.GetUserIndex(vertex, edge_index_2);
                    if (attached_edge_2 != -1)
                    {
                        swept_edges_to_delete.Add(attached_edge_2);
                        m_shape.SetUserIndex(vertex, edge_index_2, -1);
                    }
                    vertex = event_q.Get(event_q_index++);
                }while (vertex != -1 && m_shape.IsEqualXY(vertex, cluster_pt));
                bool b_continuing_segment_chain_optimization = swept_edges_to_delete.Size() == 1 && edges_to_insert.Size() == 2;
                int  new_left  = -1;
                int  new_right = -1;
                // Process the cluster
                for (int i = 0, n = swept_edges_to_delete.Size(); i < n; i++)
                {
                    // Find left and right neighbour of the edges that terminate at
                    // the cluster (there will be atmost only one left and one
                    // right).
                    int edge = swept_edges_to_delete.Get(i);
                    int left = m_sweep_structure.GetPrev(edge);
                    if (left != -1 && !swept_edges_to_delete.HasElement(left))
                    {
                        // Note:
                        // for
                        // some
                        // heavy
                        // cases,
                        // it
                        // could
                        // be
                        // better
                        // to
                        // use
                        // binary
                        // search.
                        System.Diagnostics.Debug.Assert((new_left == -1));
                        new_left = left;
                    }
                    int right = m_sweep_structure.GetNext(edge);
                    if (right != -1 && !swept_edges_to_delete.HasElement(right))
                    {
                        System.Diagnostics.Debug.Assert((new_right == -1));
                        new_right = right;
                    }
                    //#ifdef NDEBUG
                    if (new_left != -1 && new_right != -1)
                    {
                        break;
                    }
                }
                //#endif
                System.Diagnostics.Debug.Assert((new_left == -1 || new_left != new_right));
                m_sweep_comparator.SetSweepY(cluster_pt.y, cluster_pt.x);
                // Delete the edges that terminate at the cluster.
                for (int i_1 = 0, n = swept_edges_to_delete.Size(); i_1 < n; i_1++)
                {
                    int edge = swept_edges_to_delete.Get(i_1);
                    m_sweep_structure.DeleteNode(edge, -1);
                }
                swept_edges_to_delete.Clear(false);
                if (!b_continuing_segment_chain_optimization && new_left != -1 && new_right != -1)
                {
                    if (CheckForIntersections_(new_left, new_right))
                    {
                        b_needs_cracking    = true;
                        m_non_simple_result = m_sweep_comparator.GetResult();
                        break;
                    }
                }
                for (int i_2 = 0, n = edges_to_insert.Size(); i_2 < n; i_2 += 2)
                {
                    int v          = edges_to_insert.Get(i_2);
                    int otherv     = edges_to_insert.Get(i_2 + 1);
                    int new_edge_1 = -1;
                    if (b_continuing_segment_chain_optimization)
                    {
                        new_edge_1 = m_sweep_structure.AddElementAtPosition(new_left, new_right, v, true, true, -1);
                        b_continuing_segment_chain_optimization = false;
                    }
                    else
                    {
                        new_edge_1 = m_sweep_structure.AddElement(v, -1);
                    }
                    // the
                    // sweep
                    // structure
                    // consist
                    // of
                    // the
                    // origin
                    // vertices
                    // for
                    // edges.
                    // One
                    // can
                    // always
                    // get
                    // the
                    // other
                    // endpoint
                    // as
                    // the
                    // next
                    // vertex.
                    if (m_sweep_comparator.IntersectionDetected())
                    {
                        m_non_simple_result = m_sweep_comparator.GetResult();
                        b_needs_cracking    = true;
                        break;
                    }
                    int e_1 = m_shape.GetUserIndex(otherv, edge_index_1);
                    if (e_1 == -1)
                    {
                        m_shape.SetUserIndex(otherv, edge_index_1, new_edge_1);
                    }
                    else
                    {
                        System.Diagnostics.Debug.Assert((m_shape.GetUserIndex(otherv, edge_index_2) == -1));
                        m_shape.SetUserIndex(otherv, edge_index_2, new_edge_1);
                    }
                }
                if (b_needs_cracking)
                {
                    break;
                }
                // Start accumulating new cluster
                edges_to_insert.ResizePreserveCapacity(0);
            }
            m_shape.RemoveUserIndex(edge_index_1);
            m_shape.RemoveUserIndex(edge_index_2);
            return(b_needs_cracking);
        }
コード例 #3
0
        internal virtual bool InsertEdge_(int vertex, int reused_node)
        {
            com.epl.geometry.Point2D pt_1 = new com.epl.geometry.Point2D();
            com.epl.geometry.Point2D pt_2 = new com.epl.geometry.Point2D();
            m_shape.GetXY(vertex, pt_1);
            int next = m_shape.GetNextVertex(vertex);

            m_shape.GetXY(next, pt_2);
            bool b_res = false;

            if (pt_1.y < pt_2.y)
            {
                b_res = true;
                int edge = m_edges.NewEdge(vertex);
                int aetNode;
                if (reused_node == -1)
                {
                    aetNode = m_AET.AddElement(edge, -1);
                }
                else
                {
                    aetNode = reused_node;
                    m_AET.SetElement(aetNode, edge);
                }
                int node = m_shape.GetUserIndex(next, m_node_1_user_index);
                if (node == -1)
                {
                    m_shape.SetUserIndex(next, m_node_1_user_index, aetNode);
                }
                else
                {
                    m_shape.SetUserIndex(next, m_node_2_user_index, aetNode);
                }
                int path = m_shape.GetPathFromVertex(vertex);
                if (m_shape.GetPathUserIndex(path, m_path_orientation_index) == 0)
                {
                    m_unknown_nodes.Add(aetNode);
                }
            }
            int prev = m_shape.GetPrevVertex(vertex);

            m_shape.GetXY(prev, pt_2);
            if (pt_1.y < pt_2.y)
            {
                b_res = true;
                int edge = m_edges.NewEdge(prev);
                int aetNode;
                if (reused_node == -1)
                {
                    aetNode = m_AET.AddElement(edge, -1);
                }
                else
                {
                    aetNode = reused_node;
                    m_AET.SetElement(aetNode, edge);
                }
                int node = m_shape.GetUserIndex(prev, m_node_1_user_index);
                if (node == -1)
                {
                    m_shape.SetUserIndex(prev, m_node_1_user_index, aetNode);
                }
                else
                {
                    m_shape.SetUserIndex(prev, m_node_2_user_index, aetNode);
                }
                int path = m_shape.GetPathFromVertex(vertex);
                if (m_shape.GetPathUserIndex(path, m_path_orientation_index) == 0)
                {
                    m_unknown_nodes.Add(aetNode);
                }
            }
            return(b_res);
        }