void Start() { collision2d_state = GetComponent <collision_state>(); attack_sc = GetComponent <attack>(); Walk = GetComponent <walk_jump>(); anim = GetComponent <Animator>(); }
void Start() { /*add sprite to list */ for (int i = 0; i < 9; i++) { GameObject flash = Instantiate(color_flash_queen[i]); flash.SetActive(false); List_queen_flash.Add(flash); } /*collision state */ soll_state = GetComponent <collision_state>(); default_gra = body2d.gravityScale; }
void Start() { collisionState = GetComponent <collision_state>(); }
void Start() { /*collision state */ soll_state = GetComponent <collision_state>(); }