void Start() { charCon = GetComponent <CharacterController>(); anim = GetComponent <Animator>(); detector = GetComponent <collisionManager>(); wearPlayer = GetComponent <wearable>(); }
// Start is called before the first frame update void Start() { playerHasObj = false; wasPressed = false; distance = 100.0f; currentClosest = GetComponent <collisionManager>(); //item = GameObject.Find("furniture").transform.Find("grab").GetChild(0).gameObject; }