// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); brkwll = GameObject.FindGameObjectWithTag("breakable"); inv = player.GetComponent <playerInv>(); collman = player.GetComponent <collMan>(); }
void Start() { rigid = GetComponent <Rigidbody2D>(); feet = GameObject.FindGameObjectWithTag("feet"); left = GameObject.FindGameObjectWithTag("left"); right = GameObject.FindGameObjectWithTag("right"); ft = feet.GetComponent <collMan>(); lft = left.GetComponent <collMan>(); rt = right.GetComponent <collMan>(); play = GetComponent <Animator>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerinv = player.GetComponent <playerInv>(); move = player.GetComponent <movement>(); cspeed = move.getMspeed() * 2; //incharge = false; lside = GameObject.FindGameObjectWithTag("left"); rside = GameObject.FindGameObjectWithTag("right"); lcolman = lside.GetComponent <collMan>(); rcolman = rside.GetComponent <collMan>(); dif = 10; }