void Start() { coincounter = GameObject.Find("Counter").GetComponent <coincounter>(); pos = player.transform.position; tmp.Set(-4, -0.68f, 0); startPosition = target = transform.position; //dist = Vector3.Distance(startPosition, pos); }
// Use this for initialization void Start() { beerbool = true; //floors = new GameObject[200]; //this.GetComponent<SpriteRenderer>().sprite = mySprite; currentPosition = mySprite.transform.position; nextpos = player.transform.position; coincounter = GameObject.Find("Counter").GetComponent <coincounter>(); for (int i = 0; i < 100; i++) { tmpObj = GameObject.Instantiate(mySprite, currentPosition, Quaternion.identity) as GameObject; currentPosition += new Vector3(1f, 0f, 0f); // arr[i] = tmpObj; tmpObj.AddComponent <floorTmp>(); } }
private void Awake() { coincounter = GameObject.Find("Counter").GetComponent <coincounter>(); score = GameObject.Find("ScoreText").GetComponent <Text>(); }
// Use this for initialization void Start() { counter = GameObject.Find("coincounter").GetComponent <coincounter>(); vidas = GameObject.Find("Vidas").GetComponent <Text>(); puntos = GameObject.Find("Puntos").GetComponent <Text>(); }