public void cnoise3D_burst() { FunctionPointer <cnoise3D.TestFunction> testFunction = BurstCompiler.CompileFunctionPointer <cnoise3D.TestFunction>(cnoise3D.BurstTestFunction); var args = new cnoise3D.Arguments(); args.Init(); Measure.Method(() => { testFunction.Invoke(ref args); }) .Definition(sampleUnit: SampleUnit.Microsecond) .WarmupCount(1) .MeasurementCount(10) .Run(); args.Dispose(); }
public void cnoise3D_mono() { cnoise3D.TestFunction testFunction = cnoise3D.MonoTestFunction; var args = new cnoise3D.Arguments(); args.Init(); Measure.Method(() => { testFunction.Invoke(ref args); }) .Definition(sampleUnit: SampleUnit.Microsecond) .WarmupCount(1) .MeasurementCount(10) .Run(); args.Dispose(); }