public override void PositionSync(ref cmd_creature_rigidbody_sync sync) { Vector3 pos = new Vector3(sync.fPosition_x, sync.fPosition_y, sync.fPosition_z); Vector3 angles = new Vector3(sync.fRotation_x, sync.fRotation_y, sync.fRotation_z); Vector3 velocity = new Vector3(sync.fVelocity_x, sync.fVelocity_y, sync.fVelocity_z); PositionSync_Imp(pos, angles, velocity); }