コード例 #1
0
ファイル: GFxGameHud.cs プロジェクト: zwong91/Titan
    //#region 指示器
    ///// <summary>
    ///// 指示器对象显示半径
    ///// </summary>
    //public float BillboardRadius = 600;
    ///// <summary>
    ///// 指示器对象在这个角度内以直线方式绘制
    ///// </summary>
    //public int BillboardAngle = 30;
    ///// <summary>
    ///// 指示器坐标缓存
    ///// </summary>
    //protected UIBillboardCache BillboardCache = new UIBillboardCache();
    ///// <summary>
    ///// 临时实体数据
    ///// </summary>
    //private List<UIBillboardQueryResult> tmpAroundEntitys = new List<UIBillboardQueryResult>();
    ///// <summary>
    ///// 范围内活动的实体
    ///// </summary>
    //protected Dictionary<Int32, EntityView> RangeActivityEntity = new Dictionary<int, EntityView>();

    ///// <summary>
    ///// 需要隐藏的实体
    ///// </summary>
    //List<int> HideHeroList = new List<int>();

    ////保存附近玩家
    //public void saveAroundPlayer()
    //{
    //    EntityView ev = EntityFactory.getMainPlayer();
    //    if (ev == null)
    //    {
    //        return;
    //    }
    //    List<Int32> TmpEntityIDList = new List<int>(RangeActivityEntity.Keys);

    //    IList<EntityView> AroundEntitiesList = MapFinderManager.Nearest(ev.StateMachine.transform.position, ev.Sight, SPELL.CampFlag.CampFlag_Enemy);
    //    if (AroundEntitiesList == null)
    //    {
    //        return;
    //    }
    //    Int32 nTmpEntityID = 0;
    //    foreach (EntityView Entity_Ev in AroundEntitiesList)
    //    {
    //        nTmpEntityID = Entity_Ev.ID;
    //        if (Entity_Ev == null || Entity_Ev.StateMachine == null || Entity_Ev.StateMachine.GetState() == EntityState.Dead || Entity_Ev.Type != ENTITY_TYPE.TYPE_PLAYER_ROLE)
    //            continue;
    //        if (!RangeActivityEntity.ContainsKey(nTmpEntityID))
    //        {
    //            RangeActivityEntity.Add(nTmpEntityID, Entity_Ev);
    //        }
    //        else
    //        {
    //            TmpEntityIDList.Remove(nTmpEntityID);
    //        }
    //    }

    //    while (TmpEntityIDList.Count > 0)
    //    {
    //        nTmpEntityID = TmpEntityIDList[0];
    //        RangeActivityEntity.Remove(nTmpEntityID);
    //        TmpEntityIDList.RemoveAt(0);
    //    }
    //}

    ////更新指示器公告板信息
    //private void UpdateBillboard(System.Collections.Generic.List<UIBillboardQueryResult> entitys)
    //{
    //    BillboardCache.BeginProcessing();
    //    SFDisplayInfo info;
    //    UIBillboardMC tmpBillboard;
    //    for (int i = 0; i < entitys.Count; i++)
    //    {
    //        //从缓冲列表里获取可用的对象
    //        if (BillboardCache.GetUnusedBillboardMovieclip(entitys[i].entityID, out tmpBillboard))
    //        {
    //            info = tmpBillboard.Billboard.GetDisplayInfo();
    //            info.Visible = true;
    //            info.X = entitys[i].x;
    //            info.Y = entitys[i].y;
    //            tmpBillboard.Billboard.SetDisplayInfo(info);

    //            EntityView targetEntityView = EntityFactory.getEntityViewByID(entitys[i].entityID);
    //            int nEntityHeroID = targetEntityView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_VOCATION);
    //            int nTargetCamp = (int)targetEntityView.CampFlag;
    //            //public function SetHeroBearing(_nTargetHeroPortraitID:int,_nTargetCamp:int,_strTargetDistance:String)

    //            if (tmpBillboard.Billboard.Invoke("SetHeroBearing", nEntityHeroID, nTargetCamp, entitys[i].angle,entitys[i].distance+"米") == null)
    //            {
    //                Trace.LogError("call SetHeroBearing failed.");
    //            }
    //        }
    //    }
    //    BillboardCache.EndProcessing();
    //}

    //private void GetPlayerAndUpdate()
    //{
    //    //移除上次调用存储的数据
    //    tmpAroundEntitys.Clear();
    //    if (RangeActivityEntity.Count > 0 && EntityFactory.MainHeroView.StateMachine.GetState() != EntityState.Dead)
    //    {
    //        foreach (KeyValuePair<int, EntityView> keypair in RangeActivityEntity)
    //        {
    //            GetQueryTarget(keypair.Key, keypair.Value.gameObject.transform);
    //        }
    //    }
    //    UpdateBillboard(tmpAroundEntitys);
    //}

    ////计算英雄与附近的玩家目标的角度并映射到UI上
    //private void GetQueryTarget(Int32 entityID, Transform TargetEntityTrans)
    //{
    //    Transform CameraTransform = SoldierCamera.MainInstance.getCameraTransform();
    //    //计算位置应该是计算英雄的位置,而不是相机的位置
    //    float checkDis = Vector3.Distance(TargetEntityTrans.position, EntityFactory.MainHero.transform.position);

    //    if (checkDis > EntityFactory.MainHeroView.Sight || ScreenRaycast.isInScreen(TargetEntityTrans.position))
    //        return;

    //    Vector3 vecHeroPos = EntityFactory.MainHeroView.gameObject.transform.position;
    //    Vector3 DirHeroToTarget = TargetEntityTrans.position - vecHeroPos;
    //    Vector3 DirHeroToCamera = CameraTransform.position - vecHeroPos;
    //    DirHeroToTarget.y = DirHeroToCamera.y = 0;


    //    //判断目标在相机的左右方,-1左方,+1右方
    //    Vector3 vecCross = Vector3.Cross(DirHeroToTarget.normalized, DirHeroToCamera.normalized);
    //    float fLorR = Mathf.Sign(-vecCross.y);

    //    //计算之间的夹角
    //    float angle = Vector3.Angle(DirHeroToTarget.normalized, DirHeroToCamera.normalized);
    //    float relAngle = (angle * fLorR + 90) % 360;


    //    float MovieWidth = MovieDef.GetWidth();
    //    float MovieHeight = MovieDef.GetHeight();

    //    UIBillboardQueryResult qr = new UIBillboardQueryResult();
    //    qr.entityID = entityID;
    //    qr.x = (MovieWidth / 2) + BillboardRadius * (Mathf.Cos(Mathf.Deg2Rad * (relAngle)));
    //    qr.y = (MovieHeight / 2) + BillboardRadius * (Mathf.Sin(Mathf.Deg2Rad * (relAngle)));

    //    //在这个角度范围内图标水平移动
    //    if (relAngle > BillboardAngle && relAngle < BillboardAngle + 120)
    //    {
    //        qr.y = (MovieHeight / 2) + BillboardRadius * (Mathf.Sin(Mathf.Deg2Rad * BillboardAngle));
    //    }

    //    qr.distance = Convert.ToUInt32(checkDis);
    //    qr.angle = Convert.ToInt32(relAngle+90);
    //    tmpAroundEntitys.Add(qr);

    //}

    //public void ClearBillboardCache()
    //{
    //    if (BillboardCache != null)
    //    {
    //        BillboardCache.ClearCache();
    //        BillboardCache = null;
    //    }

    //    if (RangeActivityEntity == null)
    //    {
    //        RangeActivityEntity.Clear();
    //        RangeActivityEntity = null;
    //    }

    //    if (tmpAroundEntitys != null)
    //    {
    //        tmpAroundEntitys.Clear();
    //        tmpAroundEntitys = null;
    //    }

    //    if (HideHeroList != null)
    //    {
    //        HideHeroList.Clear();
    //        HideHeroList = null;
    //    }
    //}


    //public void OnTimer(int nTimerID)
    //{
    //    switch( nTimerID )
    //    {
    //        case (int)EN_GameHud_Timer.ENGT_Pointer:
    //            {

    //                saveAroundPlayer();

    //                int nCount = HideHeroList.Count;
    //                for (int i = 0; i < nCount; ++i  )
    //                {
    //                    if (RangeActivityEntity.ContainsKey(HideHeroList[i]))
    //                    {
    //                        RangeActivityEntity.Remove(HideHeroList[i]);
    //                    }
    //                }
    //            }
    //            break;
    //        default:
    //            break;
    //    }
    //}



    //public void OnEvent(U3D_Render.Utility.EVENT eventID, int sourceID, System.Object objEvent)
    //{
    //    switch( eventID )
    //    {
    //        case EVENT.ENTITY_SHOW_HERO:
    //            {
    //                if ( objEvent == null )
    //                    return;
    //                SEntityShowHero event_data = (SEntityShowHero)objEvent;
    //                int nId = event_data.ev.ID;
    //                if (event_data.bIsHide && !HideHeroList.Contains(nId))
    //                    HideHeroList.Add(nId);
    //                else if (!event_data.bIsHide && HideHeroList.Contains(nId))
    //                    HideHeroList.Remove(nId);
    //            }
    //            break;
    //        default:
    //            break;
    //    }
    //}

    //#endregion
    #region 技能提示
    public void CreatureShowPormptUI(cmd_creature_ShowPromptUI data)
    {
        if (vSpellPrompt == null)
        {
            vSpellPrompt = new Value();
            MyRoot.AttachMovie(ref vSpellPrompt, "Com.Scaleform.WarGameHud.WGH_SpellPrompt", "vSpellPrompt", 0);
            SFDisplayInfo di = vSpellPrompt.GetDisplayInfo();
            di.X = 1920 / 2 + 100;
            di.Y = 1080 - 300;
            vSpellPrompt.SetDisplayInfo(di);
        }

        IntPtr DesPtr, IconPtr; //R

        ASpeedGame.Data.GameMobaSchemes.SSchemeShowSpellPrompt SchemesSpellPrompt = ASpeedGame.Data.GameMobaSchemes.GameMobaSchemesManager.Instance.GetSpellPromptInfo(data.nPromptID);


        if (SchemesSpellPrompt != null)
        {
            DesPtr  = GameLogicAPI.getShortcutDes(SchemesSpellPrompt.nSlotID, (int)SLOT_TYPE.SLOT_TYPE_SKILL);
            IconPtr = GameLogicAPI.getSpellData(SchemesSpellPrompt.nSpellID);

            if (DesPtr != IntPtr.Zero && IconPtr != IntPtr.Zero)
            {
                string           des       = IntPtrHelper.Ptr2Str(DesPtr);
                SPELL.SPELL_DATA spellData = IntPtrHelper.toData <SPELL.SPELL_DATA>(IconPtr);

                if (vSpellPrompt == null || vSpellPrompt.Invoke("SetSpellPromptInfo", spellData.nIcon, des.ToUpper(), Convert.ToBoolean(data.nType)) == null)
                {
                    Trace.LogWarning("SetSpellPromptInfo failed.");
                }
            }
        }
    }
コード例 #2
0
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_SELF:
            {
                SetVisible(true);

                UIMsgCmdData uData = msgData as UIMsgCmdData;

                cmd_creature_ShowPromptUI cmdData = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uData.ptrParam);

                m_wndView.setXpSkill(cmdData);
                m_wndView.SetXPSkillInfo(m_nSkillID);
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_XP_RANDOM_SELF_BEGINCOOL:
            {
                SetVisible(true);
                m_wndView.SetXPSkillInfo(m_nSkillID);
                m_wndView.IncreaseProgressPart();
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UnloadView();
                m_wndView = null;
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLSETSLOT:
            {
                UIMsgCmdData          uiSkillSlot = (UIMsgCmdData)msgData;
                cmd_creature_set_slot data        = IntPtrHelper.toData <cmd_creature_set_slot>(uiSkillSlot.ptrParam);
                if (data.nSlotIndex != 5)
                {
                    return;
                }

                // SSchemeHeroXPskillConfig config = HeroXPskillConfig.Instance.GetHeroXPskillConfig(EntityFactory.MainHeroID, data.slotview.nId);
                // if (config == null)
                //     return;

                m_nSkillID = data.slotview.nId;
            }
            break;

            default:
                break;
            }
        }
コード例 #3
0
 private void SetXpSkillFireEffect(cmd_creature_ShowPromptUI data)
 {
     if (data.nType > 0)
     {
         m_wndView.SetXpSkillFireEffect();
     }
     else
     {
         m_wndView.DestoryXpSkillFireEffect();
     }
 }
コード例 #4
0
        public void setXpSkill(cmd_creature_ShowPromptUI cmdData)
        {
            //SSchemeShowSpellPrompt SchemesSpellPrompt = GameMobaSchemesManager.Instance.GetSpellPromptInfo(cmdData.nPromptID);

            //if (SchemesSpellPrompt == null)
            //{
            //    return;
            //}

            //if (slotTooltipTrigger == null)
            //{
            //    slotTooltipTrigger = transform.FindChild("Skill").GetComponent<UTooltipTrigger>();
            //}

            //IntPtr strPtr = GameLogicAPI.getSpellStrData(SchemesSpellPrompt.nSpellID, (int)SPELL_DATA_ID.SPDATA_DESC);
            //if (strPtr != null)
            //{
            //    string strDesc = IntPtrHelper.Ptr2Str(strPtr);
            //    UBB.toHtml(ref strDesc, UBB_FORMAT_TYPE.UGUI);
            //    slotTooltipTrigger.SetText(UTooltipParamName.BodyText, strDesc);
            //}



            if (cmdData.nType != 0)
            {
                DecreaseProgressPart();

                mySequence = DOTween.Sequence();
                mySequence.Append(xpSkillButton.transform.DOScale(0.5f, 0.5f))
                .SetDelay(1.0f);
                mySequence.SetLoops(-1, LoopType.Yoyo);
                mySequence.OnKill(() => mySequence = null);
            }
            else
            {
                if (xpProgressPart.ProgressModel != XPProgressPart.ProgressInCreaseModel.ProgressInCreaseModel_Increase)
                {
                    if (mySequence != null)
                    {
                        mySequence.Kill();
                    }

                    skillImage.AddNewMaterial(EUIShaderType.EST_Gray);
                    ResetProgressPart();
                    this.SetVisible(false);
                }
            }
        }
コード例 #5
0
ファイル: WarObserverWnd.cs プロジェクト: zwong91/Titan
        public void SetXPEffect(UIMsgCmdData uData)
        {
            cmd_creature_ShowPromptUI cmdData = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uData.ptrParam);
            PlayerCombatData          playerWarData;

            if (m_dicPlayerWarInfo.TryGetValue((int)cmdData.uid, out playerWarData))
            {
                if (cmdData.nType != 0)
                {
                    playerWarData.summonerSkill3Image.ResetToDefaultMaterial();
                }
                else
                {
                    playerWarData.summonerSkill3Image.AddNewMaterial(EUIShaderType.EST_Gray);
                }
            }

            Trace.Log("WND_MSG_WAR_XPSKILL_SET_XP_SKILL_OTHER come end.");
        }
コード例 #6
0
ファイル: BattleWarTeammateWnd.cs プロジェクト: zwong91/Titan
        private void SetXpSkillFireEffect(cmd_creature_ShowPromptUI data)
        {
            int nUID = (int)data.uid;

            if (!LogicDataCenter.teamRightWndDataManager.MyTeamUIDTable.ContainsKey(nUID))
            {
                return;
            }

            TeamRightInfo TeammateViewItem = LogicDataCenter.teamRightWndDataManager.MyTeamUIDTable[nUID] as TeamRightInfo;

            if (data.nType > 0)
            {
                m_wndView.SetXpSkillFireEffect(TeammateViewItem.nSlotId);
            }
            else
            {
                m_wndView.DestoryXpSkillFireEffect(TeammateViewItem.nSlotId);
            }
        }
コード例 #7
0
ファイル: BattleWarTeammateWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            {
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_WARHEROMAXSKILLSTATE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData           uiMaxSkillData = (UIMsgCmdData)msgData;
                cmd_player_skill_state data           = IntPtrHelper.toData <cmd_player_skill_state>(uiMaxSkillData.ptrParam);
                SetMyTeamSkillIcon(data);
            }
            break;

            case WndMsgID.WND_MSG_TEAMRIGHT_INITMYTEAMUID:
            {
                UIMsgCmdData uiUIDData = (UIMsgCmdData)msgData;
                SaveUIDAndPBUID(uiUIDData.ptrParam, uiUIDData.nPtrLen);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                this.UnloadView();

                LogicDataCenter.recordTableDataManager.m_bUpdateTeamInfo = true;
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_SELF:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiData            = (UIMsgCmdData)msgData;
                cmd_creature_ShowPromptUI data = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uiData.ptrParam);
                SetXpSkillFireEffect(data);
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_OTHER:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiData            = (UIMsgCmdData)msgData;
                cmd_creature_ShowPromptUI data = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uiData.ptrParam);
                SetXpSkillFireEffect(data);
            }
            break;

            case WndMsgID.WND_MSG_TEAMMATEINFO_UPDATETEAMINFO:
            {
                if (m_wndView == null)
                {
                    return;
                }

                m_wndView.SetData();
            }
            break;

            case WndMsgID.WND_MSG_BATTLEWAR_LIFESTATE:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnUpdateLifeState(msgData as UBattleWarLifeState);
                }
            }
            break;

            case WndMsgID.WND_MSG_WAR_UPDATE_HEROICON:
            {
                if (m_wndView != null)
                {
                    m_wndView.updateHeroIcon(msgData as UIWarUpdateHeroIcon);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #8
0
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            {
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                m_wndView.SendChatVisibleMessage(false);

                this.UnloadView();
                ResetData();
            }
            break;

            case WndMsgID.WND_MSG_COMMON_LOGINMOBA:
            {
                bMobaState = true;
                StartData();
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLSETSLOT:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData          uiSkillSlot = (UIMsgCmdData)msgData;
                cmd_creature_set_slot data        = IntPtrHelper.toData <cmd_creature_set_slot>(uiSkillSlot.ptrParam);
                SetSpellSlot(data);
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLUPDATE:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData             uiSkillUpdate = (UIMsgCmdData)msgData;
                cmd_creature_spell_point data          = IntPtrHelper.toData <cmd_creature_spell_point>(uiSkillUpdate.ptrParam);
                m_wndView.SetSpellSlotUpgrade(data);
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLEFFECT:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData          uiSpellEffect = (UIMsgCmdData)msgData;
                cmd_creature_set_slot data          = IntPtrHelper.toData <cmd_creature_set_slot>(uiSpellEffect.ptrParam);

                if (data.nSlotType == SLOT_TYPE.SLOT_TYPE_SKILL)
                {
                    SetSpellSlotEffect(data);
                }
                else if (data.nSlotType == SLOT_TYPE.SLOT_TYPE_GOODS)
                {
                    SetPurchasedGoodsUseEffect(data);
                    SetPurchasedGoodsCanDragDrop(data);
                }
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLOVEREFFECT:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData          uiSpellOverEffect = (UIMsgCmdData)msgData;
                cmd_set_spell_overlay data = IntPtrHelper.toData <cmd_set_spell_overlay>(uiSpellOverEffect.ptrParam);

                SetSpellSlotFlagEffect(data);
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_BUFFINFO:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData         uiBuffData = (UIMsgCmdData)msgData;
                cmd_creature_setBuff data       = IntPtrHelper.toData <cmd_creature_setBuff>(uiBuffData.ptrParam);

                SetHeroBuff(data);
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SETSHORTCUT:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData uiShortCutData = (UIMsgCmdData)msgData;

                SetSlotShortcutString(uiShortCutData.nParam, uiShortCutData.nPtrLen, uiShortCutData.strParam);
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLMPEFFECT:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                UIMsgCmdData uiMpEffectData       = (UIMsgCmdData)msgData;
                cmd_creature_mp_effect_spell data = IntPtrHelper.toData <cmd_creature_mp_effect_spell>(uiMpEffectData.ptrParam);
                SetMpEffectSpell(data);
            }
            break;

            case WndMsgID.WND_MSG_WAR_GOODSSTORE_UPDATEMAINPLAYERGOODS:
            {
                if (m_wndView == null || !bMobaState)
                {
                    return;
                }

                SetPersonBuyGoodsInfo();
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_SELF:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiData            = (UIMsgCmdData)msgData;
                cmd_creature_ShowPromptUI data = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uiData.ptrParam);
                SetXpSkillFireEffect(data);
            }
            break;

            case WndMsgID.WND_ID_HEROTALENTVIEW_LEARNHEROTALENT:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiData = (UIMsgCmdData)msgData;
                m_wndView.SetTalentLearnActive(uiData.nParam);
            }
            break;

            case WndMsgID.WND_ID_HEROTALENTVIEW_MAINHEROTALENTCLOSE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                m_wndView.CloseWarTalentView();
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_WARTALENTBUTTONCLICK:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnWarTalentButtonClick();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #9
0
ファイル: TeamRightWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_TEAMRIGHT_INITMYTEAMDATA:
            {
                // 这个消息无用 以后处理掉一系列消息和结构
                //return;
                //if (m_wndView == null)
                //{
                //    return;
                //}

                //UIMsgCmdData uiTeamRight = (UIMsgCmdData)msgData;

                //InitMyTeamRightToShow(uiTeamRight.ptrParam, uiTeamRight.nPtrLen);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            {
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_WARHEROMAXSKILLSTATE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData           uiMaxSkillData = (UIMsgCmdData)msgData;
                cmd_player_skill_state data           = IntPtrHelper.toData <cmd_player_skill_state>(uiMaxSkillData.ptrParam);
                SetMyTeamSkillIcon(data);
            }
            break;

            case WndMsgID.WND_MSG_TEAMRIGHT_INITMYTEAMUID:
            {
                UIMsgCmdData uiUIDData = (UIMsgCmdData)msgData;
                SaveUIDAndPBUID(uiUIDData.ptrParam, uiUIDData.nPtrLen);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                this.UnloadView();

                LogicDataCenter.recordTableDataManager.m_bUpdateTeamInfo = true;
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_SELF:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiData            = (UIMsgCmdData)msgData;
                cmd_creature_ShowPromptUI data = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uiData.ptrParam);
                SetXpSkillFireEffect(data);
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_OTHER:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiData            = (UIMsgCmdData)msgData;
                cmd_creature_ShowPromptUI data = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uiData.ptrParam);
                SetXpSkillFireEffect(data);
            }
            break;

            case WndMsgID.WND_MSG_TEAMMATEINFO_UPDATETEAMINFO:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UpdateTeamRightViewToShow();
            }
            break;

            case WndMsgID.WND_MSG_WARRELIVETIME_SHOWRELIVETIME:
            {
                UIWarShowReliveTimeData data = msgData as UIWarShowReliveTimeData;
                if (m_wndView == null)
                {
                    return;
                }

                ShowTeamReliveTime(data.uid, data.nReliveTime);
            }
            break;

            default:
                break;
            }
        }