public static void CreateTools() { var newTool = default(clsTool); newTool = new clsTool(); Tools.ObjectSelect = newTool; newTool = new clsTool(); Tools.TextureBrush = newTool; newTool = new clsTool(); Tools.TerrainBrush = newTool; newTool = new clsTool(); Tools.TerrainFill = newTool; newTool = new clsTool(); Tools.RoadPlace = newTool; newTool = new clsTool(); Tools.RoadLines = newTool; newTool = new clsTool(); Tools.RoadRemove = newTool; newTool = new clsTool(); Tools.CliffTriangle = newTool; newTool = new clsTool(); Tools.CliffBrush = newTool; newTool = new clsTool(); Tools.CliffRemove = newTool; newTool = new clsTool(); Tools.HeightSetBrush = newTool; newTool = new clsTool(); Tools.HeightChangeBrush = newTool; newTool = new clsTool(); Tools.HeightSmoothBrush = newTool; newTool = new clsTool(); Tools.ObjectPlace = newTool; newTool = new clsTool(); Tools.ObjectLines = newTool; newTool = new clsTool(); Tools.TerrainSelect = newTool; newTool = new clsTool(); Tools.Gateways = newTool; _Tool = Tools.TextureBrush; _PreviousTool = _Tool; }
public static void CreateTools() { var newTool = default(clsTool); newTool = new clsTool(); Tools.ObjectSelect = newTool; newTool = new clsTool(); Tools.TextureBrush = newTool; newTool = new clsTool(); Tools.TerrainBrush = newTool; newTool = new clsTool(); Tools.TerrainFill = newTool; newTool = new clsTool(); Tools.RoadPlace = newTool; newTool = new clsTool(); Tools.RoadLines = newTool; newTool = new clsTool(); Tools.RoadRemove = newTool; newTool = new clsTool(); Tools.CliffTriangle = newTool; newTool = new clsTool(); Tools.CliffBrush = newTool; newTool = new clsTool(); Tools.CliffRemove = newTool; newTool = new clsTool(); Tools.HeightSetBrush = newTool; newTool = new clsTool(); Tools.HeightChangeBrush = newTool; newTool = new clsTool(); Tools.HeightSmoothBrush = newTool; newTool = new clsTool(); Tools.ObjectPlace = newTool; newTool = new clsTool(); Tools.ObjectLines = newTool; newTool = new clsTool(); Tools.TerrainSelect = newTool; newTool = new clsTool(); Tools.Gateways = newTool; tool = Tools.TextureBrush; previousTool = tool; }