private bool IsPressed(clsKeysActive keysDown) { foreach (var keys in Keys) { if (!keysDown.Keys[(int)keys]) { return(false); } } foreach (var keys in UnlessKeys) { if (keysDown.Keys[(int)keys]) { return(false); } } return(true); }
public void KeysChanged(clsKeysActive keysDown) { active = IsPressed(keysDown); }