public void PerformTool(clsAction Tool) { foreach (var point in ChangedPoints) { Tool.PosNum = point; Tool.ActionPerform(); } }
private void PerformAction(clsAction action, sPosNum posNum, XYInt lastValidNum) { var y = 0; if (action.Map == null) { Debugger.Break(); return; } var centre = GetPosNum(posNum); action.Effect = 1.0D; for (y = MathUtil.ClampInt(Tiles.YMin + centre.Y, 0, lastValidNum.Y) - centre.Y; y <= MathUtil.ClampInt(Tiles.YMax + centre.Y, 0, lastValidNum.Y) - centre.Y; y++) { action.PosNum.Y = centre.Y + y; var xNum = y - Tiles.YMin; var x = 0; for (x = MathUtil.ClampInt(Tiles.XMin[xNum] + centre.X, 0, lastValidNum.X) - centre.X; x <= MathUtil.ClampInt(Convert.ToInt32(Tiles.XMax[xNum] + centre.X), 0, lastValidNum.X) - centre.X; x++) { action.PosNum.X = centre.X + x; if (action.UseEffect) { if (Tiles.ResultRadius > 0.0D) { switch (shape) { case ShapeType.Circle: if (alignment) { action.Effect = Convert.ToDouble(1.0D - (new XYDouble(action.PosNum.X, action.PosNum.Y) - new XYDouble(centre.X - 0.5D, centre.Y - 0.5D)).GetMagnitude() / (Tiles.ResultRadius + 0.5D)); } else { action.Effect = Convert.ToDouble(1.0D - (centre - action.PosNum).ToDoubles().GetMagnitude() / (Tiles.ResultRadius + 0.5D)); } break; case ShapeType.Square: if (alignment) { action.Effect = 1.0D - Math.Max(Math.Abs(action.PosNum.X - (centre.X - 0.5D)), Math.Abs(action.PosNum.Y - (centre.Y - 0.5D))) / (Tiles.ResultRadius + 0.5D); } else { action.Effect = 1.0D - Math.Max(Math.Abs(action.PosNum.X - centre.X), Math.Abs(action.PosNum.Y - centre.Y)) / (Tiles.ResultRadius + 0.5D); } break; } } } action.ActionPerform(); } } }
public void PerformTool(clsAction Tool) { clsXY_int Point = default(clsXY_int); foreach ( clsXY_int tempLoopVar_Point in ChangedPoints ) { Point = tempLoopVar_Point; Tool.PosNum = Point.XY; Tool.ActionPerform(); } }
private void PerformAction(clsAction Action, sPosNum PosNum, XYInt LastValidNum) { int XNum = 0; int X = 0; int Y = 0; XYInt Centre = new XYInt(0, 0); if (Action.Map == null) { Debugger.Break(); return; } Centre = GetPosNum(PosNum); Action.Effect = 1.0D; for (Y = MathUtil.Clamp_int(Tiles.YMin + Centre.Y, 0, LastValidNum.Y) - Centre.Y; Y <= MathUtil.Clamp_int(Tiles.YMax + Centre.Y, 0, LastValidNum.Y) - Centre.Y; Y++) { Action.PosNum.Y = Centre.Y + Y; XNum = Y - Tiles.YMin; for (X = MathUtil.Clamp_int(Tiles.XMin[XNum] + Centre.X, 0, LastValidNum.X) - Centre.X; X <= MathUtil.Clamp_int(Convert.ToInt32(Tiles.XMax[XNum] + Centre.X), 0, LastValidNum.X) - Centre.X; X++) { Action.PosNum.X = Centre.X + X; if (Action.UseEffect) { if (Tiles.ResultRadius > 0.0D) { switch (_Shape) { case enumShape.Circle: if (_Alignment) { Action.Effect = Convert.ToDouble(1.0D - (new XYDouble(Action.PosNum.X, Action.PosNum.Y) - new XYDouble(Centre.X - 0.5D, Centre.Y - 0.5D)).GetMagnitude() / (Tiles.ResultRadius + 0.5D)); } else { Action.Effect = Convert.ToDouble(1.0D - (Centre - Action.PosNum).ToDoubles().GetMagnitude() / (Tiles.ResultRadius + 0.5D)); } break; case enumShape.Square: if (_Alignment) { Action.Effect = 1.0D - Math.Max(Math.Abs(Action.PosNum.X - (Centre.X - 0.5D)), Math.Abs(Action.PosNum.Y - (Centre.Y - 0.5D))) / (Tiles.ResultRadius + 0.5D); } else { Action.Effect = 1.0D - Math.Max(Math.Abs(Action.PosNum.X - Centre.X), Math.Abs(Action.PosNum.Y - Centre.Y)) / (Tiles.ResultRadius + 0.5D); } break; } } } Action.ActionPerform(); } } }