void Awake() { platform = clientPlatform.up; myRigidbody = this.gameObject.GetComponent <Rigidbody> (); lostPointVector3D = myRigidbody.transform.position; //lostPoint.y += 0.5f; nextPosition = myRigidbody.transform.position; }
void Awake() { platform = clientPlatform.up; myRigidbody = this.gameObject.GetComponent <Rigidbody> (); lostPoint = myRigidbody.transform.position; nextPosition = myRigidbody.transform.position; // Отключаем лишний UI: win.SetActive(false); loose.SetActive(false); }