コード例 #1
0
 void Awake()
 {
     platform          = clientPlatform.up;
     myRigidbody       = this.gameObject.GetComponent <Rigidbody> ();
     lostPointVector3D = myRigidbody.transform.position;
     //lostPoint.y += 0.5f;
     nextPosition = myRigidbody.transform.position;
 }
コード例 #2
0
    void Awake()
    {
        platform     = clientPlatform.up;
        myRigidbody  = this.gameObject.GetComponent <Rigidbody> ();
        lostPoint    = myRigidbody.transform.position;
        nextPosition = myRigidbody.transform.position;

        // Отключаем лишний UI:
        win.SetActive(false);
        loose.SetActive(false);
    }