static void Main(string[] args) { Console.WriteLine("WAAROM IS DIT ZO MOEILIJK"); classB Geert = new classB(); Geert.Iets(); Console.WriteLine(classB.Openbaar); }
static void Main(string[] args) { classB b = new classB(); classA a = null; if (b is classA) { a = (classA)b; } else { a = null; } a = b as classA; }
static void Main(string[] args) { Car car1 = new Car(); classA clA = new classA(); classB clB = new classB(); classC clC = new classC(); WriteLine(clC); classD clD = new classD(); classF clF = new classF(); classE clE = new classE(); Company::ClassX clX = new Company::ClassX(); // to solve conflict! int a = (int)Sqrt(8899); WriteLine(a); Console.ReadKey(); }
// Start is called before the first frame update void Start() { classA classAInst = new classA() { aInt = 1, bFloat = 2.0f, cDouble = 2383.5 }; classB classBInst = new classB() { strString = "你好!" }; classC classCInst = new classC() { aClass = classAInst, bClass = classBInst, Vector2C = new Vector2(5, 6), vector3D = new Vector3(7, 8, 9f) }; string jsonClassC = JsonMapper.ToJson(classCInst); Debug.LogError($"序列化 jsonClassC:{jsonClassC}"); classC classUnSeri = JsonMapper.ToObject <classC>(jsonClassC); Debug.LogError($"反序列化 classC classUnSeri.vector3D:{classUnSeri.vector3D}"); }
private static void Main(string[] args) { classB b = new classB(); b.test1(); }
protected void foo(int len, ref classB obj) { }
public Wrapper(classB obj) { _wrapped = obj; }