public Mobile() { gameManager = new GameManager(this); GameManager = gameManager; mOmatsuri = new Omatsuri(); slotInterface = new SlotInterface(this, mOmatsuri, gameManager); ZZ = new ZZ(); //ZZ.setThreadSpeed(1); ZZ.setThreadSpeed(20); v23 = new clOHHB_V23(mOmatsuri, ZZ); ZZ.SetV23(v23); ZZ.SetGameManager(gameManager); mOmatsuri.SetSlotInterface(slotInterface); mOmatsuri.SetclOHHB_V23(v23); mOmatsuri.SetMobile(this); mOmatsuri.SetZZ(ZZ); mOmatsuri.SetGameManager(gameManager); int_m_value[Defines.DEF_INT_MODE_REQUEST] = Defines.DEF_MODE_UNDEF; int_m_value[Defines.DEF_INT_MODE_CURRENT] = Defines.DEF_MODE_UNDEF; int_m_value[Defines.DEF_INT_BASE_OFFSET_X] = (ZZ.getWidth() - Defines.DEF_POS_WIDTH); int_m_value[Defines.DEF_INT_BASE_OFFSET_Y] = (ZZ.getHeight() - Defines.DEF_POS_HEIGHT); ZZ.setOrigin(int_m_value[Defines.DEF_INT_BASE_OFFSET_X], int_m_value[Defines.DEF_INT_BASE_OFFSET_Y]); int_m_value[Defines.DEF_INT_TITLE_BG_START] = ZZ.getBitRandom(32); int_m_value[Defines.DEF_INT_GMODE] = Defines.DEF_GMODE_GAME; int_m_value[Defines.DEF_INT_SETUP_VALUE_CURSOL] = 3; // 設定4 setSetUpValue(3); // 設定4 int_m_value[Defines.DEF_INT_SUB_MENU_ITEM] = -1; // 選択メニューアイテムの初期化 int_m_value[Defines.DEF_INT_IS_SOUND] = 1; // 音鳴るよ initConfig(); }
public void SetclOHHB_V23(clOHHB_V23 v23) { this.v23 = v23; }
public ZZ(clOHHB_V23 v23) { this.v23 = v23; }