コード例 #1
0
ファイル: GameRoot.cs プロジェクト: wyuurla/006772
    // 리모트 플레이어를 만든다..
    public void             createNetPlayers()
    {
        Debug.Log("Create Remote players");

        for (int i = 0; i < NetConfig.PLAYER_MAX; i++)
        {
            // 로컬 플레이어는 스킵.
            if (i == GlobalParam.get().global_account_id)
            {
                continue;
            }

            Debug.Log("Create Remote players[" + i + "] " + this.isConnected(i));

            if (!this.isConnected(i))
            {
                continue;
            }

            if (this.network != null)
            {
                PartyControl.get().createNetPlayer(i);
            }
            else
            {
                PartyControl.get().createFakeNetPlayer(i);
            }
        }

        if (this.network == null)
        {
            for (int i = 0; i < PartyControl.get().getFriendCount(); i++)
            {
                chrBehaviorFakeNet friend = PartyControl.get().getFriend(i) as chrBehaviorFakeNet;

                if (friend == null)
                {
                    continue;
                }

                friend.in_formation = true;
            }
        }
    }
コード例 #2
0
    // 페이크 네트 플레이어 만들기.
    public void             createFakeNetPlayer(int account_global_index)
    {
        chrBehaviorLocal local_player = this.players[0].GetComponent <chrBehaviorLocal>();

        chrBehaviorFakeNet net_player = null;

        int local_index = this.players.Count;

        AccountData account_data = AccountManager.get().getAccountData(account_global_index);

        string avator_name = "Player_" + account_data.avator_id;

        net_player = CharacterRoot.getInstance().createPlayerAsFakeNet(avator_name).GetComponent <chrBehaviorFakeNet>();

        net_player.control.local_index  = local_index;
        net_player.control.global_index = account_global_index;
        net_player.local_player         = local_player;

        net_player.position_in_formation = this.getInFormationOffset(account_global_index);

        net_player.transform.Translate(this.getLocalPlayer().control.getPosition() + net_player.position_in_formation);

        this.players.Add(net_player);
    }
コード例 #3
0
    // ================================================================ //


    protected void          create_debug_window()
    {
        var window = dbwin.root().createWindow("party");

        window.createButton("다음 사람")
        .setOnPress(() =>
        {
            GlobalParam.getInstance().global_account_id = (GlobalParam.getInstance().global_account_id + 1) % 4;
            GlobalParam.getInstance().fadein_start      = false;

            GameRoot.get().restartGameScane();
        });

        window.createButton("도와줘요~")
        .setOnPress(() =>
        {
            int friend_count = PartyControl.get().getFriendCount();

            if (friend_count < 3)
            {
                int friend_global_index = (GlobalParam.getInstance().global_account_id + friend_count + 1) % 4;

                this.createFakeNetPlayer(friend_global_index);
            }
        });

        window.createButton("바이바~이")
        .setOnPress(() =>
        {
            int friend_count = PartyControl.get().getFriendCount();

            if (friend_count >= 1)
            {
                chrBehaviorPlayer player = this.getFriend(0);

                int friend_global_index = player.control.global_index;

                this.deleteNetPlayer(friend_global_index);
            }
        });

        window.createButton("집합!")
        .setOnPress(() =>
        {
            int friend_count = this.getFriendCount();

            for (int i = 0; i < friend_count; i++)
            {
                chrBehaviorFakeNet friend = this.getFriend(i) as chrBehaviorFakeNet;

                if (friend == null)
                {
                    continue;
                }

                friend.in_formation = true;
            }
        });

        window.createButton("해산!")
        .setOnPress(() =>
        {
            int friend_count = this.getFriendCount();

            for (int i = 0; i < friend_count; i++)
            {
                chrBehaviorFakeNet friend = this.getFriend(i) as chrBehaviorFakeNet;

                if (friend == null)
                {
                    continue;
                }

                friend.in_formation = false;
            }
        });

        window.createButton("아저씨개!")
        .setOnPress(() =>
        {
            notifySummonBeast(Character.BEAST_TYPE.DOG);
            //this.request_summon_beast = Character.BEAST_TYPE.DOG;
        });

        window.createButton("아줌마냥!")
        .setOnPress(() =>
        {
            notifySummonBeast(Character.BEAST_TYPE.NEKO);
            //this.request_summon_beast = Character.BEAST_TYPE.NEKO;
        });

        window.createButton("소환해제")
        .setOnPress(() =>
        {
            unsummonBeast();
        });
    }