public void currentlyHovering(chooseButtons cb) { if (currentlyDragging) { return; } currentHovering = cb; showHelpText(currentHovering.RollOverText); }
public void changeObject(itemSlots item) { foreach (var item2 in gameObject.GetComponentsInChildren <itemSlots>()) { item2.selected = false; } item.selected = true; buildWhat = item.storedChoose; selected.position = item.GetComponent <RectTransform>().position; }