// Use this for initialization void Start() { currentHealth = fullHealth; controlMovement = GetComponent <pikkukavericontroller>(); //HUD kaynnistys.Varmistetaan, että healthbarilla on se arvo, joka halutaan. terveysSlider.maxValue = fullHealth; terveysSlider.value = fullHealth; pelaajanAudioSource = GetComponent <AudioSource>(); //Kun haetaan komponenttia niin GetComponent<komponentti>() jne. esim ks rivi 25 cpH = GetComponent <checkpointHandler>(); }
// Use this for initialization void Start() { ch = GameObject.Find("CheckpointHandler").GetComponent <checkpointHandler>(); }
void Start() { ch = GameObject.Find("CheckpointHandler").GetComponent <checkpointHandler>(); input = GameObject.Find("player").GetComponent <playerControl>().input; triggerEntered = false; }