public Character CreateCharacter(charactertype type) { Character character = null; if (type.Equals(charactertype.orc)) { character = new Orc(); } else if (type.Equals(charactertype.sorcerer)) { character = new Sorcerer(); } else if (type.Equals(charactertype.townperson)) { character = new TownPerson(); } else if (type.Equals(charactertype.warrior)) { character = new Warrior(); } return character; }
public Character CreateCharacter(charactertype type) { Character character = null; if (type.Equals(charactertype.orc)) { character = new Orc(); } else if (type.Equals(charactertype.sorcerer)) { character = new Sorcerer(); } else if (type.Equals(charactertype.townperson)) { character = new TownPerson(); } else if (type.Equals(charactertype.warrior)) { character = new Warrior(); } return(character); }