コード例 #1
0
    void Start()
    {
        StartCoroutine(start2());
        //gameParameters.currentCharacter = "Bann";
        //character = gameParameters.currentCharacter;
        if (gameParameters.currentCharacter != null)
        {
        }
        if (PlayerPrefs.HasKey("currentCharacter"))
        {
            gameParameters.currentCharacter = PlayerPrefs.GetString("currentCharacter");
        }
        if (!PlayerPrefs.HasKey("currentCharacter"))
        {
            gameParameters.currentCharacter = "Finnikin";
            PlayerPrefs.SetString("currentCharacter", gameParameters.currentCharacter);
        }
        string str = ("Characters/" + PlayerPrefs.GetString("currentCharacter") + "/theme");

        Debug.Log(str);
        GameObject bg = Instantiate(Resources.Load(str), new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

        GameObject chara = GameObject.FindWithTag("character");

        anim = chara.GetComponent <characterManager>();
        chara.transform.parent = characterPos.transform;
        anim.playHappy();
        StartCoroutine(start2());
        // chara.transform.position = new Vector2(0, 0);

        //chara.SetActive(false);
    }
コード例 #2
0
ファイル: gameManager.cs プロジェクト: ShemGyll/Games
    void Awake()
    {
        au = GetComponent <AudioSource>();
        GameObject g = GameObject.FindWithTag("fadeManager");

        if (g != null)
        {
            fm = g.GetComponent <fadeManager>();
        }
        GameObject bg = Instantiate(Resources.Load("Characters/" + gameParameters.currentCharacter + "/theme"), new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

        character = GameObject.FindWithTag("character");

        if (character != null)
        {
            cm = character.GetComponent <characterManager>();
        }
    }
コード例 #3
0
    void Awake()
    {
        anim  = GetComponent <Animator>();
        anim2 = buttons.GetComponent <Animator>();
        GameObject f = GameObject.FindWithTag("fadeManager");

        if (f != null)
        {
            fm = f.GetComponent <fadeManager>();
        }

        GameObject g = GameObject.FindWithTag("gameManager");

        if (g != null)
        {
            gm = g.GetComponent <gameManager>();
        }
        GameObject c = GameObject.FindWithTag("character");

        if (c != null)
        {
            cm = c.GetComponent <characterManager>();
        }
    }