public void ChangeGenderMale(bool gender) { if (gender == true) { charGender = characterGender.male; } }
//public void ChangeSkinUp(int tex) //{ // if (CharacterCustomisatoin.tex < 3) // { // CharacterCustomisatoin.tex++; // Debug.Log("Skin number =" + CharacterCustomisatoin.tex.ToString()); // } // else if (CharacterCustomisatoin.tex >= 3) // { // CharacterCustomisatoin.tex = 1; // Debug.Log("Skin number =" + CharacterCustomisatoin.tex.ToString()); // } //} //public void ChangeSkinDown(int tex) //{ // if (CharacterCustomisatoin.tex >= 1) // { // CharacterCustomisatoin.tex--; // Debug.Log("Skin number =" + CharacterCustomisatoin.tex.ToString()); // } // else if (CharacterCustomisatoin.tex <= 1) // { // CharacterCustomisatoin.tex = 3; // } //} // Use this for initialization void Start() { // characterState charState; charGender = characterGender.none; }