コード例 #1
0
ファイル: server.cs プロジェクト: Peabrain/SmallUnityTest
    void checkDel()
    {
        List <int> delList = new List <int>();

        for (int i = 0; i < socketUsedIDList.Count; i++)
        {
            if (socketList[socketUsedIDList[i]].del || !socketList[socketUsedIDList[i]].socket.Connected)
            {
                socketList[socketUsedIDList[i]].del = false;
                delList.Add(i);
            }
        }
        for (int i = 0; i < delList.Count; i++)
        {
            int        id = socketUsedIDList[delList[i]];
            SocketData so = socketList[id];
            AddFreeID(id);
            Debug.Log("Disconnect from Game " + id);
            while (so.channels.Count > 0)
            {
                channel c = ChannelObjectList[so.channels[0]].GetComponent <channel>();
                if (c != null)
                {
                    c.UnregisterEntity(id);
                }
            }
        }
    }
コード例 #2
0
    void UnregisterEntity(int contID)
    {
        GameObject g = Channel.GetEntity(contID);

        Channel.UnregisterEntity(contID);
        if (g != null)
        {
            Destroy(g);
        }
        if (Channel.GetNetwork().IsClient() == false)
        {
            network_data.disconnect m = new network_data.disconnect();
            m.set(contID, Channel.GetChannel());
            byte[] data1 = network_utils.nData.Instance.SerializeMsg <network_data.disconnect>(m);
            Channel.SendToChannel(ref data1);
        }
    }