// Start is called before the first frame update void Start() { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); script_play = Play_button.GetComponent <changeText>(); }
private void Awake() { //UI speedup_text = new TextController(textType.announce); speeddown_text = new TextController(textType.announce); gameover_text = new TextController(textType.gameover); CTS = GetComponent <changeText>(); }
private void ChangeText(Label label, string Text) { if (this.InvokeRequired) { changeText ct = new changeText(ChangeText); this.Invoke(ct, label, Text); } else { label.Text = Text; } }
private void Awake() { //UI main_text = new TextController(textType.main); score_text = new TextController(textType.score); remainingtime_text = new TextController(textType.remainingtime); plustime_text = new TextController(textType.announce); CTS = GetComponent <changeText>(); //ユニティちゃん UnityChan = GameObject.Find("UnityChan"); UCS = UnityChan.GetComponent <UnityChanScript>(); }
//navigation thread method public void threadNav(object obj) { lock (this) //lock the tab { string uri = (string)obj; //cast input object to uri string try { WebRequest request = WebRequest.Create(uri); //create WebRequest using input uri WebResponse response = request.GetResponse(); //get response Stream dataStream = response.GetResponseStream(); //create dataStream on response StreamReader reader = new StreamReader(dataStream); //create StreamReader on dataStream string responseFromServer = reader.ReadToEnd(); //create String from stream ct = new changeText(updatePage); ct.Invoke(responseFromServer); //invoke response into GUI reader.Close(); //close up response.Close(); } catch (WebException ex) //catch exceptions { var resp = (HttpWebResponse)ex.Response; switch (resp.StatusCode) { case HttpStatusCode.NotFound: //404 ct = new changeText(updatePage); ct.Invoke("404 - Page Not Found"); break; case HttpStatusCode.Forbidden: //403 ct = new changeText(updatePage); ct.Invoke("403 - Forbidden"); break; case HttpStatusCode.BadRequest: //400 ct = new changeText(updatePage); ct.Invoke("400 - Bad Request"); break; } } } }
// Start is called before the first frame update void Start() { RotationSpeed = GameObject.Find("RotationSpeed"); BoomerangStatus = GameObject.Find("BoomerangStatus"); Inclination = GameObject.Find("Inclination"); ThrowingSpeed = GameObject.Find("ThrowingSpeed"); if (isBluetooth) { //setting to receive data sent from device } else { //Initialize csvData = gameObject.AddComponent <CsvRead>(); Play_button = GameObject.Find("PlayButton"); script_play = Play_button.GetComponent <changeText>(); frame = 0; //read sensor data from csv file csvData.csvRead(acc_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xAcc.Add(double.Parse(csvData.csvDatas[i][0])); yAcc.Add(double.Parse(csvData.csvDatas[i][1])); zAcc.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(gyro_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xGyro.Add(double.Parse(csvData.csvDatas[i][0])); yGyro.Add(double.Parse(csvData.csvDatas[i][1])); zGyro.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(mag_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); xMag.Add(double.Parse(csvData.csvDatas[i][0])); yMag.Add(double.Parse(csvData.csvDatas[i][1])); zMag.Add(double.Parse(csvData.csvDatas[i][2])); } csvData.clearData(); csvData.csvRead(euler_dataset); for (int i = 0; i < csvData.csvDatas.Count; i++) { //Debug.Log("csv data[0]: " + csvData.csvDatas[i][0]); //Debug.Log("[1]: "+csvData.csvDatas[i][1]); //Debug.Log("[2]: " + csvData.csvDatas[i][2]); phi.Add(double.Parse(csvData.csvDatas[i][0])); theta.Add(double.Parse(csvData.csvDatas[i][1])); psi.Add(double.Parse(csvData.csvDatas[i][2])); } } }