void Start() { Celion = FindObjectOfType <celion_Player>(); if (Celion.transform.localScale.x < 0) //SWITCH FOR MOUSE { gunBulletSpeed = -gunBulletSpeed; } }
void Start() { Celion = FindObjectOfType <celion_Player>(); if (Celion.transform.localScale.x < 0)//SWITCH FOR MOUSE { fireBulletSpeed = -fireBulletSpeed; GetComponent <SpriteRenderer>().flipX = true; } if (Celion.transform.localScale.x > 0)//SWITCH FOR MOUSE { GetComponent <SpriteRenderer>().flipX = false; } }
void Start() { celion = otherObjects.GetComponent <celion_Player>(); }
void Start() { enemyHealthAnim = otherObject.GetComponent <Animator>(); celion = otherObjects.GetComponent <celion_Player>(); }
void Start() { celion = otherObjects.GetComponent <celion_Player>(); celioneRigidBody2D = gameObject.GetComponent <Rigidbody2D>(); //initiates rigidbody anim = gameObject.GetComponent <Animator>(); //initiates animator }