void Start() { player_center = GameObject.Find("Main Camera").GetComponent <camera_movement>(); if (player_number == 1) { other_player = GameObject.Find("Player2").GetComponent <PlayerBehaviour>(); my_sword = GameObject.Find("Sword1").GetComponent <SwordMovement>(); original_pos = my_sword.transform.localPosition; original_rot = my_sword.transform.localRotation; my_sword.my_weilder = this; current_delay = 0; } else if (player_number == 2) { other_player = GameObject.Find("Player1").GetComponent <PlayerBehaviour>(); my_sword = GameObject.Find("Sword2").GetComponent <SwordMovement>(); original_pos = my_sword.transform.localPosition; original_rot = my_sword.transform.localRotation; my_sword.my_weilder = this; current_delay = 0; } initial_timescale = PlayerPrefs.GetFloat("Initial_timescale"); max_timescale = PlayerPrefs.GetFloat("Max_timescale"); timescale_rate = PlayerPrefs.GetFloat("TimeScale_rate"); Time.timeScale = initial_timescale; }
// Start is called before the first frame update void Start() { cam = Camera.main.GetComponent <camera_movement>(); }