コード例 #1
0
ファイル: Player.cs プロジェクト: jongjin1597/dungreed
    protected override void Awake()
    {
        //_health.Initialize(_InitHealth, _InitHealth);
        if (_instacne == null)
        {
            base.Awake();
            _instacne = this;
            DontDestroyOnLoad(gameObject);
            _currnetHP = 80;
            _Renderer  = transform.GetChild(1).GetComponent <SpriteRenderer>();
            _health.Initialize(_currnetHP, _currnetHP);
            _Rigidbody      = gameObject.GetComponent <Rigidbody2D>();
            _DashEffect     = transform.GetChild(5).GetComponent <ParticleSystem>();
            _MoveSpeed      = 5.0f;
            _Critical       = 20;
            _CriticalDamage = 50;
            _JumpPower      = 6;
            _WeaPon         = transform.GetChild(3).GetChild(1).GetComponent <cWeaPon>();
            _Buff           = transform.GetChild(6).GetComponent <Animator>();

            _Clip.Add(Resources.Load <AudioClip>("Sound/Jumping"));
            _Clip.Add(Resources.Load <AudioClip>("Sound/Hit_Player"));
            _Clip.Add(Resources.Load <AudioClip>("Sound/ui-sound-13-dash"));
            _WeaPonRenderer = _WeaPon.GetComponent <SpriteRenderer>();
        }
        else if (_instacne != null)
        {
            Destroy(this.gameObject);
        }
    }
コード例 #2
0
    private void Awake()
    {
        _Panel.gameObject.SetActive(false);

        _SellSound = GetComponent <AudioSource>();
        _SellClip  = Resources.Load <AudioClip>("Sound/coin2");
        _Weapon    = FindObjectOfType <cWeaPon>();
    }
コード例 #3
0
 private void Awake()
 {
     _Panel.gameObject.SetActive(false);
     _EmptyItem = Resources.Load("Prefabs/Inventory/EmptyItem") as GameObject;
     _SellSound = GetComponent <AudioSource>();
     _SellClip  = Resources.Load <AudioClip>("Sound/coin2");
     _Weapon    = FindObjectOfType <cWeaPon>();
 }
コード例 #4
0
 private void Start()
 {
     _WeaPon = transform.GetChild(1).GetComponent <cWeaPon>();
 }