public void Init() { script = this.transform.parent.GetChild(0).GetComponent <cEnemy_monster>(); script.isInAttackRange = false; }
public void Init() { radius = this.gameObject.GetComponent <CircleCollider2D>().radius; script = this.transform.parent.GetChild(0).GetComponent <cEnemy_monster>(); cor_CalculateRange = CalculateRange(); }