private ResourceSimpleArray <byte_r> StreamToResourceBytes(Stream stream) { var resourceBytes = new ResourceSimpleArray <byte_r>(); var buffer = new byte[stream.Length]; stream.Position = 0; stream.Read(buffer, 0, (int)stream.Length); foreach (var b in buffer) { var rb = new byte_r(); rb.Value = b; resourceBytes.Add(rb); } return(resourceBytes); }
static void HandleGenColOptions(string[] args) { CommandLine.Parse <GenColOptions>(args, (opts, gOpts) => { if (opts.InputFile == null) { Console.WriteLine("Please provide input file with -i --input"); return; } if (opts.OutputFile == null) { Console.WriteLine("Please provide output file with -o --output"); return; } var inputFileInfos = new FileInfo(opts.InputFile); var outputFileInfos = new FileInfo(opts.OutputFile); if (!inputFileInfos.Exists) { Console.WriteLine("Input file does not exists"); return; } if (inputFileInfos.Extension == ".ydr") { var ydr = new YdrFile(); ydr.Load(inputFileInfos.FullName); var modelData = GenCol_GetModelData(ydr.Drawable.DrawableModelsX); var bComposite = GenCol_CreateBoundComposite(modelData); DMesh3 mesh; if (opts.Mode == "copy") { mesh = new DMesh3(); var triangles = new List <DefaultConvexFace <VertexVector3> >(); for (int g = 0; g < modelData.Geometries.Count; g++) { var mGeometry = modelData.Geometries[g]; for (int i = 0; i < mGeometry.Indices.Count - 2; i += 3) { var vert1 = mGeometry.Vertices[mGeometry.Indices[i + 0]]; var vert2 = mGeometry.Vertices[mGeometry.Indices[i + 1]]; var vert3 = mGeometry.Vertices[mGeometry.Indices[i + 2]]; var triangle = new DefaultConvexFace <VertexVector3>() { Vertices = new VertexVector3[] { vert1, vert2, vert3, } }; triangles.Add(triangle); } } mesh = GenCol_CreateMesh(triangles); } else { var hull = ConvexHull.Create(modelData.Vertices); var hullTriangles = hull.Result.Faces.ToList(); mesh = GenCol_CreateMesh(hullTriangles); } GenCol_Reshape(mesh, opts.Smooth, opts.TriangleCount); mesh = GenCol_CleanVertices(mesh); var quantum = (modelData.BbMax - modelData.BbMin) / (2 ^ opts.Qantum); var bGeometry = new BoundGeometry { Type = 4, Vertices = new ResourceSimpleArray <BoundVertex>(), BoundingBoxCenter = (RAGE_Vector3)modelData.BsCenter, BoundingSphereRadius = modelData.BsRadius, BoundingBoxMin = (RAGE_Vector3)modelData.BbMin, BoundingBoxMax = (RAGE_Vector3)modelData.BbMax, CenterGravity = new RAGE_Vector3(0.0f, 0.0f, 0.0f), CenterGeometry = new RAGE_Vector3(0.0f, 0.0f, 0.0f), Margin = 0.04f, Quantum = new RAGE_Vector3(quantum.X, quantum.Y, quantum.Z), Polygons = new ResourceSimpleArray <BoundPolygon>(), Materials = new ResourceSimpleArray <BoundMaterial>(), MaterialColours = new ResourceSimpleArray <uint_r>(), PolygonMaterialIndices = new ResourceSimpleArray <byte_r>(), Unknown_78h_Data = new ResourceSimpleArray <BoundVertex>(), }; var material = new BoundMaterial(); bGeometry.Materials.Add(material); var matColour = new uint_r { Value = 0 }; bGeometry.MaterialColours.Add(matColour); var meshVertices = mesh.Vertices().ToList(); for (int i = 0; i < meshVertices.Count; i++) { var vertex = meshVertices[i]; var bVertex = new BoundVertex { X = Convert.ToInt16(vertex.x / quantum.X), Y = Convert.ToInt16(vertex.y / quantum.Y), Z = Convert.ToInt16(vertex.z / quantum.Z), }; bGeometry.Vertices.Add(bVertex); bGeometry.Unknown_78h_Data.Add(bVertex); } var meshTriangles = mesh.Triangles().ToList(); for (int i = 0; i < meshTriangles.Count; i++) { var polygon = new BoundPolygon(); var triangle = new BoundPolygonTriangle(); triangle.TriArea = 0.0f; int vidx1 = meshTriangles[i].a; int vidx2 = meshTriangles[i].b; int vidx3 = meshTriangles[i].c; if (vidx1 == -1 || vidx2 == -1 || vidx3 == -1) { continue; } triangle.TriIndex1 = (ushort)((triangle.TriIndex1 & ~0x7FFF) | (vidx1 & 0x7FFF)); triangle.TriIndex2 = (ushort)((triangle.TriIndex2 & ~0x7FFF) | (vidx2 & 0x7FFF)); triangle.TriIndex3 = (ushort)((triangle.TriIndex3 & ~0x7FFF) | (vidx3 & 0x7FFF)); triangle.EdgeIndex1 = 0; triangle.EdgeIndex2 = 1; triangle.EdgeIndex3 = 2; polygon.data = new byte[16]; int offset = 0; byte[] bytes = BitConverter.GetBytes(triangle.TriArea); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bytes = BitConverter.GetBytes(triangle.TriIndex1); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bytes = BitConverter.GetBytes(triangle.TriIndex2); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bytes = BitConverter.GetBytes(triangle.TriIndex3); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bytes = BitConverter.GetBytes(triangle.EdgeIndex1); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bytes = BitConverter.GetBytes(triangle.EdgeIndex2); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bytes = BitConverter.GetBytes(triangle.EdgeIndex3); Buffer.BlockCopy(bytes, 0, polygon.data, offset, bytes.Length); offset += bytes.Length; bGeometry.Polygons.Add(polygon); var matIndex = new byte_r { Value = 0 }; bGeometry.PolygonMaterialIndices.Add(matIndex); } bComposite.Children.Add(bGeometry); if (outputFileInfos.Extension == ".ybn") { var ybn = new YbnFile { Bound = bComposite }; ybn.Save(opts.OutputFile); } else if (outputFileInfos.Extension == ".ydr") { ydr.Drawable.Bound = bComposite; ydr.Save(opts.OutputFile); } else { Console.WriteLine("Output file type not valid"); } } else { Console.WriteLine("Input file type not valid"); } }); }