// Start is called before the first frame update void Start() { setPaused(false); onBeatEvent = new UnityEvent(); redButtonCanPressEvent = new UnityEvent(); playerList = new List <PlayerControl>(); if (_instance == null) { _instance = this; } //reference initializations //pause_bg = GameObject.Find("Pause_BG").GetComponent<Image>(); if (pause_menu && !game_paused) { pause_menu.SetActive(false); } red_button = GameObject.Find("Buttons_Red"); if (red_button != null) { buttonControllerScript = red_button.GetComponent <buttonController>(); } GameObject boss1 = GameObject.Find("Boss1"); GameObject boss2 = GameObject.Find("Boss2"); if (red_button != null) { Text gui_combo = GameObject.Find("Combo").GetComponent <Text>(); Text gui_mult = GameObject.Find("Multiplier").GetComponent <Text>(); } if (buttonControllerScript) { buttonControllerScript.endBeatEvent.AddListener(resetFireRates); } }
// Use this for initialization void Start() { RB = gameObject.transform.GetChild(1).gameObject; LB = gameObject.transform.GetChild(2).gameObject; LT = gameObject.transform.GetChild(3).gameObject; RT = gameObject.transform.GetChild(4).gameObject; body = gameObject.transform.GetComponent <Rigidbody>(); body.maxAngularVelocity = MaxAngularVelocity; joints = GetComponents(typeof(ConfigurableJoint)); RBjoint = (ConfigurableJoint)joints[0]; LBjoint = (ConfigurableJoint)joints[1]; LTjoint = (ConfigurableJoint)joints[2]; RTjoint = (ConfigurableJoint)joints[3]; RBobj = RB.GetComponent <playerChildren>(); LBobj = LB.GetComponent <playerChildren>(); RTobj = RT.GetComponent <playerChildren>(); LTobj = LT.GetComponent <playerChildren>(); RBgrabbing = false; LBgrabbing = false; RTgrabbing = false; LTgrabbing = false; buttons = buttonsTrans.GetComponent <buttonController>(); gameInputManager = GameInputManager.instance; }
// Start is called before the first frame update void Start() { instance = this; promptHolder.SetActive(false); postPromptHolder.SetActive(false); identityHolder.SetActive(false); matchHolder.SetActive(false); }
void Start() { // NoteScore = 3: Good // NoteScore = 2: Great // NoteScore = 1: Perfect buttonController = button.GetComponent <buttonController>(); GreatTrigger = buttonController.Great.GetComponent <Collider2D>(); PerfectTrigger = buttonController.Perfect.GetComponent <Collider2D>(); keyButton = buttonController.KeyToPress; }
/** * @pre Colliders have left contact * @post Remove pair and revert bonding to unbonded state * @param Collider2D collision * @return None */ private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Open") { if (collision.GetComponent <buttonController>().buttonTeam == partTeam) { partReadyToPair = false; bondTarget = null; } } }
/** * @pre Colliders made contact * @post Attempt to pair/bond colliders of ship part and board square * @param Collider2D collision * @return None */ private void OnTriggerEnter2D(Collider2D collision) //colliders of buttons and of ship are connected. Collider is the button collider, so checks if their is already a ship places w/ help from OnTriggerStay2D in buttonController. { if (collision.tag == "Open") { if (collision.GetComponent <buttonController>().buttonTeam == partTeam) { partReadyToPair = true; bondTarget = collision.GetComponent <buttonController>(); } } }
// Start is called before the first frame update void Start() { if (GameObject.Find("Buttons_Red")) { red_button = GameObject.Find("Buttons_Red"); buttonControllerScript = red_button.GetComponent <buttonController>(); direction = red_button.GetComponent <Transform>().position - transform.position; distance = direction.magnitude; travel_time = 60 / (float)noteShooter.bpm;//seconds //print(travel_time); } }
void Start() { Button btn = ViewButton.GetComponent <Button>(); btn.onClick.AddListener(viewData); Button btn1 = pathButton.GetComponent <Button>(); btn1.onClick.AddListener(clearVisibleObjects); GameObject canvas = GameObject.Find("Canvas"); buttonController bc = canvas.GetComponent <buttonController>(); UnityEngine.Debug.Log(bc); pointsInRoomView = bc.pointsInRoom; }
public void clearVisibleObjects() { if (visibleObjects != null) { for (int i = 0; i < visibleObjects.Count; i++) { GameObject ob = GameObject.Find(visibleObjects[i]); Destroy(ob); } visibleObjects.Clear(); } GameObject canvas = GameObject.Find("Canvas"); buttonController bc = canvas.GetComponent <buttonController>(); bc.hidePaths(); }
public void createBlob(string point, string cube, string room) { GameObject c = new GameObject(); float multiple = 0.0f; if (cube == "Cube3") //VAV { c = Cube3; multiple = -0.75f; } else if (cube == "Cube2") //Actuator { c = Cube2; multiple = -0.5f; } else if (cube == "Cube") //Sensor { c = Cube; multiple = -1.0f; } string obj = room.Replace("Room-", ""); Collider newObj = GameObject.Find(obj).GetComponent <Collider>(); Vector3 centreOfRoom = newObj.bounds.center; GameObject blob = Instantiate(c); blob.name = "sensor_" + point; blob.SetActive(true); GameObject canvas = GameObject.Find("Canvas"); buttonController bc = canvas.GetComponent <buttonController>(); List <Vector3> pointss = (List <Vector3>)bc.pointsInRoom[room]; UnityEngine.Debug.Log(room); UnityEngine.Debug.Log(pointss); blob.transform.position = pointss[0]; List <Vector3> updatedPoints = (List <Vector3>)bc.usedPointsInRoom[room]; updatedPoints.Add(pointss[0]); bc.usedPointsInRoom[room] = updatedPoints; pointss.Remove(pointss[0]); bc.pointsInRoom[room] = pointss; }
// Start is called before the first frame update void Start() { playerHealth = maxHealth; red_button = GameObject.Find("Buttons_Red"); if (red_button != null) { ButtonController = red_button.GetComponent <buttonController>(); } playerTouchingEnemy = new UnityEvent(); GameManager.Instance.RegisterPlayerControl(this); rb2d = GetComponent <Rigidbody2D>(); //facingRight = true; speed = ((float)noteShooter.bpm / 100); //print(noteShooter.bpm); isDrummerStationary = false; drummerAnimationController = GetComponent <Animator>(); //print(Input.GetJoystickNames().Length); //tutorialText = GameObject.Find("Tutorial Text").GetComponent<tutorialTexts>(); }
//public Text debug; void Awake(){ if (instance == null){ instance = this; } buttonLeft = GameObject.Find("left"); buttonRight = GameObject.Find("right"); buttonBackward = GameObject.Find("backward"); buttonForward = GameObject.Find("forward"); buttonDone = GameObject.Find("done"); wallFront = GameObject.Find("wallFront"); wallBack = GameObject.Find("wallBack"); wallLeft = GameObject.Find("wallLeft"); wallRight = GameObject.Find("wallRight"); realButtonLeft = GameObject.Find("polySurface2"); realButtonRight = GameObject.Find("polySurface3"); realButtonBackward = GameObject.Find("polySurface1"); realButtonForward = GameObject.Find("polySurface5"); realButtonDone = GameObject.Find("polySurface6"); claw_base_position = GameObject.Find("claw_base_boundary"); }