// Use this for initialization void Start() { gm = (GameMode)gameModeObject.GetComponent(typeof(GameMode)); bc = (bumpCollision)bumpObject.GetComponent(typeof(bumpCollision)); timeLeft = gm.getTime(); updateDistance(); gameScore = gm.getScore(); difficulty = gm.getDifficulity(); whacked = false; }
// Update is called once per frame void Update() { bumpCollision bc = (bumpCollision)camera.GetComponent(typeof(bumpCollision)); bool won = bc.getWin(); //print (won); //print ("bgaudioscript" + won); if (won == true) { //print ("win audio"); AudioSource audio = GetComponent <AudioSource> (); audio.Stop(); } }