public void SelectArcherTower() { buildmanager_script.SelectTurretToBuild(archer_tower); archer_selected = true; slauncher_selected = false; flame_selected = false; mortar_selected = false; }
void SelectTurret() //After all check to ensure that can build { buildmanager.SelectTurretToBuild(turrettobuild); UI.SetActive(false); // UIpage2.SetActive(false); }