public override Color GetPixelRaw2(buffer_class buffer, long x, long y) { x = (long)((float)x + buffer.outerRect.x); y = (long)((float)y + buffer.outerRect.y); if (x < 0L) { x = -x; } else if ((float)x > buffer.resolution.x - (float)1) { x = (long)((float)x - ((float)x - buffer.resolution.x - (float)1)); } if (y < 0L) { y = -y; } else if ((float)y > buffer.resolution.y - (float)1) { y = (long)((float)y - ((float)y - buffer.resolution.y - (float)1)); } ulong num = (ulong)((long)buffer.row * y + x * 3L); buffer.file.Seek((long)num, SeekOrigin.Begin); byte[] array = new byte[3]; buffer.file.Read(array, 0, 3); return(new Color((float)array[0] * 1f / (float)255, (float)array[1] * 1f / (float)255, (float)array[2] * 1f / (float)255)); }
public override Color GetPixelRaw(buffer_class buffer, long x, long y) { Color arg_154_0; if (this.mode == 1) { if (x < 0L) { x = 0L - x; } else if ((float)x > buffer.outerRect.width - (float)1) { x = (long)((float)x - ((float)x - (buffer.outerRect.width - (float)1))); } if (y < 0L) { y = 0L - y; } else if ((float)y > buffer.outerRect.height - (float)1) { y = (long)((float)y - ((float)y - (buffer.outerRect.height - (float)1))); } } else if (x < 0L || (float)x > buffer.outerRect.width - (float)1 || y < 0L || (float)y > buffer.outerRect.height - (float)1) { arg_154_0 = this.GetPixelRaw2(buffer, x, y); return(arg_154_0); } ulong num = (ulong)(buffer.outerRect.width * (float)3 * (float)y + (float)(x * 3L)); arg_154_0 = new Color((float)buffer.bytes[(int)num] * 1f / (float)255, (float)buffer.bytes[(int)((long)num + (long)((ulong)1))] * 1f / (float)255, (float)buffer.bytes[(int)((long)num + (long)((ulong)2))] * 1f / (float)255); return(arg_154_0); }
public preimage_edit_class() { this.edit_color = new List <image_edit_class>(); this.target_frame = (float)30; this.active = true; this.loop_active = true; this.byte1 = new byte[3]; this.xx = 3; this.position = new Vector2((float)(this.x - 1), (float)(this.y - 1)); this.direction = new Vector2((float)1, (float)0); this.dir = 1; this.inputBuffer = new buffer_class(); this.outputBuffer = new buffer_class(); this.radius = 300; this.radiusSelect = 300; this.mode = 1; this.tile = new tile_class(); this.repeatAmount = 3; this.content = true; }
public override void SetPixelRaw(buffer_class buffer, long x, long y, Color color) { if (x < 0L) { x = 0L - x; } else if ((float)x > buffer.outerRect.width - (float)1) { x = (long)((float)x - ((float)x - (buffer.outerRect.width - (float)1))); } if (y < 0L) { y = 0L - y; } else if ((float)y > buffer.outerRect.height - (float)1) { y = (long)((float)y - ((float)y - (buffer.outerRect.height - (float)1))); } ulong num = (ulong)(buffer.outerRect.width * (float)3 * (float)y + (float)(x * 3L)); buffer.bytes[(int)num] = (byte)(color[0] * (float)255); buffer.bytes[(int)((long)num + (long)((ulong)1))] = (byte)(color[1] * (float)255); buffer.bytes[(int)((long)num + (long)((ulong)2))] = (byte)(color[2] * (float)255); }