void Awake() { currentScene = SceneManager.GetActiveScene(); cam = Camera.main; ropeJoint.enabled = false; playerPosition = transform.position; ropeHingeAnchorRb = ropeHingeAnchor.GetComponent <Rigidbody2D>(); ropeHingeAnchorSprite = ropeHingeAnchor.GetComponent <SpriteRenderer>(); if (currentScene.name == "Level Boss") { bossCutsceneObj = GameObject.Find("CameraWaypoint"); bossCutsceneScript = bossCutsceneObj.GetComponent <bossStartCutscene>(); } }
// Update is called once per frame private void Awake() { canvas = GameObject.Find("Canvas"); whipColliderAnimation = whipObject.GetComponent <Animation>(); currentScene = SceneManager.GetActiveScene(); player = this.GetComponent <Rigidbody2D>(); healthScript = canvas.GetComponent <health>(); if (currentScene.name == "Level Boss") { bossCutsceneObj = GameObject.Find("CameraWaypoint"); bossCutsceneScript = bossCutsceneObj.GetComponent <bossStartCutscene>(); } bossScript = anubis.GetComponent <anubisScript>(); //footsteps = GetComponent<AudioSource>(); }